the crew

Official Site: The Crew
Studio: Ubisoft
Launch Date: December 2, 2014
Genre: Real-World Racing MMO
Business Model: B2P (Cash Shop)
Platform: PC, PS4, Xbox 360, Xbox One

Dungeons and Dragons Online fans break down Ravenloft pre-order packages

Dungeons and Dragons Online fans who find themselves scratching their +2 noggins over the different Mists of Ravenloft pre-order packages now have an ally in their decision-making process.

DDOcast broke down the contents of each of the three expansion offers and assigned a store point value to each item, coming up with a points-per-dollar ratio at the end. It does bear out that the costlier expansion packs offer a better bang for the buck, provided that the customer wants everything in that bundle. Additionally, the crew compared Ravenloft’s packages to the previous expansion’s pre-orders, finding the Shadowfell Conspiracy a better deal on the whole.

But here is one thing that everyone can get for absolutely free: the new Mists of Ravenloft wallpapers. Standing Stone Games posted a series of Strahd wallpapers in different formats for both desktop and mobile backgrounds.

Source: WallpapersDDOcast. Thanks GumpsGang!

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Stephan Frost’s Nexon project gains former Amazon gameplay engineer

The handrubbing intrigue over Stephan Frost’s mysterious project at Nexon ramped up this week with the announcement of another member that has signed up with the untitled game.

“Senior Gameplay Engineer Gabe Paramo joined the crew at Nexon OC today. I’m excited to get to work with this guy again,” Frost announced on Twitter yesterday.

According to Paramo’s LinkedIn profile, he came to Nexon from Double Helix Studios at Amazon where he had been working in various roles since 2008.

Frost raised a few eyebrows last month when he left his seemingly cushy position as a World of Warcraft senior design producer to take up shop with Nexon as the creative and game director of a new and unannounced title.

Source: Twitter

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Battle Bards Episode 106: Early access themes

Instead of looking back at MMORPGs this week, the crew of Battle Bards launches forward into early access! What would a show about music from MMOs that aren’t even officially out yet be like? We’re going to find out in this wild and woolly episode!

Battle Bards is a bi-weekly podcast that alternates between examining a single MMO’s soundtrack and exploring music tracks revolving around a theme. MOP’s Justin co-hosts with bloggers Steff and Syl. The cast is available on iTunesGoogle PlayTuneInPocket CastsStitcher, and Player.FM.

Listen to Episode 106: Early access themes (or download it) now:

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Massively OP Podcast Episode 137: Hotfooting down the Path of Fire

On this week’s show, Tina joins the crew to talk about the momentous launch of Guild Wars 2: Path of Fire! There’s plenty more for the crew to discuss, too, with a pair of EverQuest expansion announcements, a launch of an underdog MMOARPG, and more!

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

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The MMO Book Club votes between Guild Wars 2, Secret World Legends, DCUO, EverQuest, RuneScape, ArcheAge, and WoW

Hey, remember the MMO Book Club? That’s the Reddit-and-Discord group that allows members to vote on a game to play, then organizes a guild and events inside that game over the allotted time period, ensuring that folks who want to try out an MMORPG have a ready-made community of likeminded casual people who aren’t going to immediately scamper off to greener pastures. You scamperers, you.

To date, the Club has dipped into Lord of the Rings Online (which we streamed!), WildStar, The Elder Scrolls Online, and TERA, the reigning champ. As the group enters its second half-year, it’s opened the voting once again; that takes place in Discord to avoid brigading.

“The shortlist of games you can vote on to play with the Bookclub now are: Guild Wars 2, Secret World Legends, DC Universe Online, EverQuest, RuneScape, ArcheAge, World of Warcraft and TERA.” (Voting for TERA extends the current cycle another month instead of moving the crew to a new game.)

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Star Citizen counts the 3.0 bugs it’s quashed and the toilets on the Origin 600i

This week’s Star Citizen Around the Verse is more or less a recap of Gamescom and a behind-the-scenes glimpse at the chaos behind the curtain, so if you follow the game closely, you probably don’t need it. As of recording time, the team says it added 27 issues to the must-fix list and checked in 768 updates over the week, bringing the game to 94 outstanding issues that need a clean-up before 3.0 can roll out to the Evocati.

Meanwhile, Cloud Imperium has posted a Q&A on the Origin 600i, one of its newest concept ships, desirable for its modularity and solo-friendliness. More stylish than the Aquila (and also pretty much every other starship you’ve ever seen), it’s admittedly “extremely expensive,” even though it’s not as powerful or long-range as other ships in its class.

“We are building a universe, and part of that means we can consider aspects that a standard game does not, such as value and desirability,” CIG explains. “When we look at vehicles in the real world, its apparent that more functionality does not always mean something is more expensive, and vice versa. In the Star Citizen universe, a sleek, luxury ship created by Origin will bring certain connotations with it, in the same way most people would find a sports coupé more desirable than a family sedan, despite the fact it has [fewer] seats and cup-holders.”

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Battle Bards Episode 104: Something wicked this way comes

And lo, as the Battle Bards walk through the zone of the shadow of death, they will fear no evil, but they will listen to evil’s soundtrack because that is what they do! In today’s episode, the crew looks at the darker side of MMORPG soundtracks, dwelling in the wicked, the profane, and the deliciously macabre. Also, Syp does his Cookie Monster voice.

Battle Bards is a bi-weekly podcast that alternates between examining a single MMO’s soundtrack and exploring music tracks revolving around a theme. MOP’s Justin co-hosts with bloggers Steff and Syl. The cast is available on iTunesGoogle PlayTuneInPocket CastsStitcher, and Player.FM.

Listen to Episode 104: Something wicked this way comes (or download it) now:

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Massively OP Podcast Episode 133: Gaming Gamescom

On this week’s show, Justin and Bree shovel through the mountain of Gamescom reveals, including a trip to World of Warcraft’s Argus and Star Citizen’s elaborate Alpha 3.0 tease. The duo also mourn the premature demise of SkySaga, a promising-looking MMO that got a raw deal from its publisher.

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

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Gamescom 2017: Star Citizen goes in-depth on the alpha 3.0 delay issues

With the high drama and surly community demanding Star Citizen 3.0 already, it’s made for a slightly awkward Gamescom appearance for the crew.

On the show floor, Erin and Chris Roberts were front and center for a live show in which they discussed little else but 3.0. The team is only showing the demo of a single moon at the show, while 3.0 will reportedly span an entire system. There’s a lot of parts that the devs need to finish up and make sure they work well together, such as getting more players into the same server space, character customization, survival mechanics, and ship items.

The team said that it wants “as many [players] as it can” fit on a server at 3.0’s launch, although whatever this cap will be will most certainly increase afterward.

If you’re still wondering what the holdup is with the Alpha 3.0 release, the Star Citizen team devoted this week’s entire Around the Verse show to going point-by-point through the various issues that the team is addressing. Check it out after the jump, and then check back this afternoon at 3 p.m. EDT when Roberts takes the stage for the big presentation.

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Gamescom 2017: The Crew 2 races to release on March 16, 2018

Start planning the next leg of your cross-country vacation now because Ubisoft announced this week at Gamescom that it will be launching The Crew 2 on March 16th, 2018. This release will take place simultaneously on PC, PlayStation 4, and Xbox One.

A beta is forthcoming at some point, but players can go ahead and pre-order one of the editions right now. There are three, ranging from standard to gold, but by purchasing any of them in advance, players can secure a Mercedes-AMG C 63 Touring Car and the Harley-Davidson Iron 883 as bonuses.

To fuel your excitement, there are a pair of trailers to show off the game and its legendary motors bonuses after the break!

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Xbox One X announces ‘select enhanced titles’ that include many online games

At its pre-Gamescom press conference this Sunday, Microsoft revealed more about its upcoming Xbox One X and its glorious 4K gaming capabilities. As part of the conference, the company listed several games that would benefit from the enhanced performance and power of the console when it arrives this November.

MMO players should take note, because this list contains many games in our sphere of interest. The select enhanced titles include BioWare’s Anthem, ARK: Survival Evolved, Astroneer, Black Desert, Conan Exiles, Dark and Light, Diablo III, Elite: Dangerous, Path of Exile, Portal Knights, Roblox, Sea of Thieves, SMITE, State of Decay 2, The Crew 2, Elder Scrolls Online, The Division, Warframe, and World of Tanks.

The Xbox One X boasts six teraflops of processing power, 4K Ultra Blu-Ray, and 12GB GDDR5 graphics memory, and will retail for $500. Interested players can pre-order the Project Scropio edition right now for as long as supplies last.

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Sea of Thieves team gathers around a pup for pirate parley

Don’t let the fluffy puppy distract you from what’s truly important information in this week’s Sea of Thieves Tales from the Tavern podcast! The crew at Rare gathered around the pirate pup to talk about its plans for Gamescom, among other topics.

The game will be playable at the show, so if you haven’t been able to get into the alpha, that might be your only way to experience Sea of Thieves right now. The team hinted at additional quest types and stores, and the devs spent some time discussing how they are taking pains to make the game as accessible and welcoming as possible for players who might be nervous about jumping into an online multiplayer environment.

Settle in for the 46-minute podcast after the break!

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Battle Bards Episode 101: Ragnarok Online

As the Battle Bards cruise into their second hundred episodes, it’s time to cover a very long-lived fantasy MMO from 2002, Ragnarok Online. The game has an… interesting soundtrack and a devoted following in some circles, but as the crew discovered on today’s show, the score is not without its criticisms. It’s time to kick summer vacation to the curb and trumpet another parade of MMO music!

Battle Bards is a bi-weekly podcast that alternates between examining a single MMO’s soundtrack and exploring music tracks revolving around a theme. MOP’s Justin co-hosts with bloggers Steff and Syl. The cast is available on iTunesGoogle PlayTuneInPocket CastsStitcher, and Player.FM.

Listen to Episode 101: Ragnarok Online (or download it) now:

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