Even successful online games like World of Tanks
can be subject to critical mistakes and community backlash. Talking to Polygon
CEO Victor Kislyi
admitted that arrogance and a Russian-centric team contributed to a near-disaster with its Rubicon update a few years back. Additionally, the studio mandate to carbon-copy World of Tanks'
format ended up hurting the development of World of Warships
and World of Warplanes
Kislyi said that once the studio owned up to its faults and identified the key problems, it began to make changes. The studio started hiring more international employees and paid better attention to what its community was saying. "This took years for us as a company to come to this understanding of this necessity [of this change], and to make it," he said.
The big focus for 2017, Kislyi said, was to shore up World of Tanks and make it into a better game overall. Wargaming is also allowing Warships and Warplanes more leniency to develop according to their individual strengths and unique properties.
One of the most common questions that I'm asked from my adoring throngs on the street is, "Justin, where oh where can I get some of these marvelous MMO soundtracks that you talk about all of the time?" OK, that just never happens (on the street, that is), but people are often curious how they can go about starting to amass an MMO soundtrack collection or where to find their favorite album.
The sad truth is that so much music from these games is never officially released in any capacity, which is why I scour YouTube for fan rips of the music files. However, every so often I do discover a studio release somewhere, and I try to keep an up-to-date log on these to help others in their quest for video game scores.
So in the spirit of Christmas and sharing, today I'm going to show you how you can get your ears on more than 120 soundtracks and scores from MMOs, MOBAs, and other online titles -- some of which are free and legal for the taking. You're welcome; don't mention it!
Russian gaming giant Wargaming, best known to MMO audiences for World of Tanks, World of Warships, and World of Warplanes, announced today that it's partnering with SEGA and Creative Assembly to create a brand-new publishing label called Wargaming Alliance. The group will be "dedicated to providing third-party publishers and developers the tools, resources and platform to enter the highly competitive free-to-play gaming market along with access to Wargaming’s substantial subscriber base of over 100 million gamers."
"Wargaming Alliance gives third-party companies access to the unique expertise and knowledge of the online free-to-play market that Wargaming has amassed over the years, the company’s multimillion loyal player community, and the best practices in free-to-play game promotion and operation. Partners will benefit from a global team of seasoned specialists covering all areas of game publishing from customer support through to marketing and community management. The platform also has a physical presence in all key markets and delivers a unique approach to regional publishing activities, tailored to local audiences."
The first game due to be published through the mostly global group will be Total War: ARENA, SEGA's free-to-play strategy game. The Steam page for the game has gone missing as of the writing of this post.
With the constant clamoring from fans for Daybreak (or someone) to create an honest-to-goodness next-gen sequel to the EverQuest franchise, you'd hope that it would actually happen someday. Obviously EverQuest Next itself didn't pan out -- not that everyone considered that title a sequel or even deserving of the EQ name. But it was impossible not to find a glimmer of hope at the news that Daybreak was hiring for positions involving a new game.
And then even that tiny flame of hope was snuffed out. The upcoming unannounced title is apparently a first-person shooter, a multi-platform FPS. That doesn't sound very compatible with the Norrath people want. But that doesn't mean it won't be the Norrath people get!
Now before you hyperventilate: This is just speculation. I know EQIII the FPS is a longshot. If it has any ties to Daybreak's existing portfolio at all, the new game is much more likely to be related to PlanetSide 2. Chances are it is just a brand-new game and concept. But that doesn't make the speculation any less entertaining. How would you envision a Norrathian FPS? These are a few of my thoughts.
Wargaming started August with an updated rules and violations policy that not only clarifies how violations are handled but explains how the studio will reward players for good behavior. Three months of trouble-free behavior from here on out could net 50 World of Tanks
, World of Warships
, and World of Warplanes
players three months of premium time. Those who have no chat, game, or forum violations for a three-month period will all receive a token of appreciation (like Premium consumables or other in-game items) as well as be entered into the drawing for the 90 days of Premium time. Folks who avoid those violations for an entire year will be entered into a drawing that will give one winner $250 worth of in-game items.
If you've had violations in the past, Wargaming is giving you a chance to start over by wiping the slate clean for every active account. (Sorry, perma-banned accounts aren't eligible.) After that, players will get one warning for violations before accumulating strikes and their accompanying restrictions. Then it's five strikes and you're out! Five strikes in any area -- chat, game, or forums -- can result in a permanent ban of that area. It is important to note that strikes do not roll off like previous violations. For those who have any questions about what will constitute violations, Wargaming breaks down sanctionable activity for you on the official site.
Think you're a hotshot World of Warplanes pilot? You can prove it starting today via Wargaming's Furiously Flying Competition. The challenge involves earning as many thunder achievements as possible, so hop in your preferred tier IV, V, VI, or VII aircraft and fight your way onto the top 10 achievement earner's list. If you make it, you'll receive a premium tier VI Mosquito FB26 for your trouble.
Winners will be determined by the highest number of thunder achievements earned in any number of battles, according to the announcement page. Winners will be announced next Monday, August 3rd.
Immersion. That's not a word you often hear associated with lobby-based PvP games. But in the case of World of Warships, the third title in Wargaming's WWII-era trilogy, it's more than just fitting; it's defining. Although not a battle simulation, WoWS offers a genuinely immersive experience thanks to the historical authenticity and the level of detail in both the audio and visual departments. You've heard the devil is in the details? Well that's where the immersion is, too. And now that open beta has started, more players are finally able to dive in and experience this for themselves.
To learn more about how the development team achieved such a high level of immersion, I went to the source: I visited Wargaming's headquarters in St. Petersburg and talked with the devs who create everything you see and hear in the game. And after watching the creation process in action, I appreciated the ambiance all the more when I jumped in for a hands-on in the closed beta.
World of Tanks never interested me much. World of Warplanes nailed the subject matter but unfortunately it didn't meet my expectations for an aerial combat title. World of Warships, on the other hand, is surprisingly enjoyable. Granted, I've only played it over a beta weekend at this point, but there's something oddly satisfying about the title that I can't quite verbalize just yet.
What about you, Wargaming fans? Which of the company's three action battlers is your favorite? Vote after the cut!
As you've all heard by now, MMO giant Wargaming announced a reboot of the classic game Master of Orion during this year's E3. The company might be known best for its free-to-play war franchises, but it actually started out as a single-player strategy game company with the Massive Assault games, which makes it uniquely equipped to handle this franchise. The original MOO (yes, even the Wargaming team affectionately says "moo" when discussing the game) is a strategic, turn-based RPG from 1993 that gave rise to the 4X genre and phrase: eXplore, eXpand, eXploit, eXterminate. You play the commander of one one of 10 races in a galaxy of other civilizations leaving their homeworlds to conquer the stars. But across the franchise (there were three games in the original series), players aren't just asked to blast their enemies; they win through a point system that covers everything from, yes, raw power, but also things like research and diplomacy.
Wargaming's latest World of Warplanes dev blog announces the return of lethal critical damage situations. Breaking a wing or a tail off of an enemy aircraft with a well-placed shot was "fun and rewarding," according to the blog. It was also a high-skill endeavor, which left newbs wanting and adversely affected balance.
The new crit system, which debuts "this Autumn," will see critical hits become "much more common" than they are right now, which will enable a single good shot to turn the tables in a dogfight. Different aircraft will have different susceptibility to critical damage, though Wargaming cautions that the changes are "a work in progress."
Wargaming has unveiled a new contest in World of Warplanes that runs through July 1st. It pits two legendary World War II fighter planes against one another in a month-long duel to see which plane -- and which WoWP pilots -- reign supreme.
Playing is pretty easy: pick your favorite plane and play a battle. Each week, "the top pilot in each plane will be determined by base XP earned in a single battle." The two winners will receive a tier VIII premium plane, as will a random pilot of each plane. During the last week of the contest, Wargaming will select the top six pilots as well as two random pilots for tier VIII rewards.
Wargaming has published a dev blog on World of Warplanes' new war caches, which are basically an opportunity for players to finish challenging missions and earn new equipment, consumables, and warbird decorations.
The missions are "quite complicated and will require both a lot of skill and a lot of luck," which is why Wargaming has tabbed its localization integrator -- and one of RU's best players -- Evgeny "Matty" Guziy to write a guide for running the gauntlet.