Revival is launching player housing this month

    
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After October, February seems perfect to tap into the dark, terrible nightmares of gaming. Why? Because you just know some elder god ate those extra days at the end of the month.

In any case, you’ll soon be able to get your H.P. Lovecraft on with Revival, an open-world sandbox that channels the late great horror writer’s spirit. Revival is planning to do a limited release of its player housing system this month. This will allow fans to move in while the rest of the game continues to be built.

Revival’s unique selling point will be a “24/7 staff of storytellers and content creators” that will react to players and offer constant new experiences. IllFonic Creative Director Kedhrin Gonzalez said that this will set it apart in the industry: “Revival is insanely innovative and charges against the grain with trends in the MMO genre. It’s not innovative just to be different, it’s innovative because that’s what this genre and gamers need.”

[Source: Press release, official site. Thanks to Dengar for the tip!]
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Saerain
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Saerain

Vexia Greaterdivinity There’s so much to read, though! Much to form an opinion on, if you ask me. Check out the blogs, they inform much better than the “Features” pages, in my opinion. Although the Live Storytelling and Active Crafting pages are good.
Also, skeleton-faced six-boobed lady is just a depiction of the goddess of death. Probably more symbolic than anything.

Saerain
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Saerain

Greaterdivinity deganderson Sure, but SC also was selling long before there was a hangar module, of course.

Saerain
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Saerain

TomTurtle Zaeja The level of automation is the tagging system, I’d say. https://forums.revivalgame.com/discussion/58/weekly-blog-update-8-i-swear-i-read-that-somewhere On gold servers, it must support the live storytelling.

CazCore
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CazCore

GameByNight CazCore many other things about the game sounds too pipe-dreamy tho.

it’s near the top of my list of MMOs that will be interesting to watch as they develop.

CazCore
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CazCore

GameByNight CazCore i think paying per live event is a good idea.  if they claimed it would just happen __ times a month with no further charge to players, i would be totally skeptical on that aspect.  but if they are paid extra for every time they do it, that part then sounds realistic.

mbbrazen
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mbbrazen

pid  Except Shroud of Avatar and Star Citizen both started with a Kickstarter campaign and raised  over $1 million. That gave both sets of developers working capital to help stabilize the team and get the projects ready to go after the bigger money. One wonders how this project will stabilize itself.

karmamule
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karmamule

I do love all things Lovecraft but, while they have a suitably atmospheric website, this is a bit too earlyearly for my tastes.  Plus I’ve already recently decided to jump in with Pathfinder Online (in a modest way) and Camelot Unchained (in a bigger way) recently, so yet another SuperEarlyButWillBeGreatWePromise game is too much for now.

But, cool setting so I’ll be rooting for them to make some progress, and if it gets further along I might buy a shack or something to lend them a monetary hand.

GameByNight
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GameByNight

CazCore This is also the game where they plan to have the GMs run consistent in-game events. Few quests, more content created by empowered GMs. I still think it’s going to take a lot of GMs with exceptional power to make it happen, but it’s a neat idea if they can pull it off. 

This real estate business… is just strange. Especially with the costs of everything. It looks like they might be short on funding or something to be so exorbitant.

Rebel Engie
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Rebel Engie

kofteburger

kimtoad
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kimtoad

Twitticle  I agree, the problem is f2p, someone has to support all the free loaders cause games cost money to run…….