Skycastles take flight in TERA’s newest patch

    
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Hope you’re not afraid of heights, for skycastles have arrived in TERA. The gravity-defying guild houses are just part of yesterday’s Patch 30.09.

Guilds won’t be given their own skycastles, however; they must earn one by competing in PvP and PvE activities against fellow guilds. If a guild lands among the top of its league for that month, it’ll earn one of only a handful of customizable skycastles. These houses have an associated time limit; after four weeks, the guild will have to move out unless it re-earns its place in the competition.

Other additions that went live with the patch include the new Sky Cruiser Endeavor instance, a hard mode of the Bathysmal Rise dungeon, and an update 5v5 arena. We’ve got the new video below!

[Source: Press release, patch notes]
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SirMysk
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SirMysk

Leilonii breetoplay Mansemat Loopstah You’re conveniently leaving out the importance of gear. You use the word “skill” like it’ a shield, but it’s made out of paper. I played Tera during the closed beta and well into the game after release, both during it’s subscription days and its F2P days.
Gear is still king in this game. It’s a huge RNG mess at that. Increasing weapons & armor to +9 or whatever required a considerable amount of resources and gold. Once you possess that equipment you can easily slice through dungeons, ring events, or whatever.
As you should well know, a large guild makes this process way easier. The more people that you have means the more pharmers that you have. The more pharmers, he more resources. The more resources, the better outfitted your guild. The better outfitted your guild, the more dungeon runs you can complete and the more dungeons you have access to. Just as in real life, the rich become richer and the gap between the Haves and the Have Nots steadily increases.
This then transfers to alt characters who will be running around with +X glowing gear. New toons decked out in what is effectively epic loot. This in turn trivializes the lower-end dungeons and further shuts out newer players and small guilds, who are derided for daring to run the dungeons in anything other than the best gear – or straight up laughed at and kicked.
It’s not that “skill” isn’t a part of Tera’s game play, but it most certainly was not the deciding factor in what was or was not “success” nor in who has access to the various reward mechanics in the game.

SirMysk
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SirMysk

I thoroughly enjoyed the video but I can’t imagine dealing with the “community” ever again. Tanks going AFK in dungeons or going to bed & leaving their characters online because they’re not getting their way or you’re not a bot under their control. People were (and probably still are) afraid to que for a group because of the stream of condescending madness.
The elitist culture in Tera is some of the worse that I’ve seen in MMOs, a genre that I’ve been a part of since the 90s. It was a fun game for awhile but I don’t see how they could clean that up since the very mechanics of the game encourage that behavior.
It is (or at least was when I played) the best F2P mechanic in the industry though.

A Dad Supreme
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A Dad Supreme

Leilonii breetoplay Mansemat Loopstah 
“The PVP league is balanced around guilds with between 30-100 unique accounts (at least 30…)”
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According to this, Daniel’s guild (from the video) is ineligible. Based on how many games have smallish size guilds with under 30 active players, I’m betting this leaves out over 3/4ths of the players.
And poor Daniel… his guild must be exploiting to have won that housing above. Reported.

Leilonii
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Leilonii

breetoplay Mansemat Loopstah If you go read the rules for both the PvP and PvE leagues, neither awards numbers. It’s balanced to award skill over anything else. The PvE league is entirely based on skill in doing 5 man dungeons so more than 5 players is not going to help there. 

The PVP league is balanced around guilds with between 30-100 unique accounts (at least 30 and no more than 100 is required to participate and players with more than one level 60+ character on the same account in different guilds are punished by forcing that player’s points to be split between their guilds – meaning they contribute less per guild than someone with only one guild, to prevent cheating). You need between 30-200 kills to win the GvG in the PVP league so no cheating there by killing 1 person and hiding. Also if you challenge a guild with lesser numbers than you, the amount of Fame points you can bet is lowered to match half of what the lower guild has in total. And Fame points are what wins the PvP league at the end of the season.

So as much as I like to criticize TERA, this is something they have balanced fairly well. It doesn’t reward numbers at all, but really only skilled players (and of course gear…. but that’s another problem).

Here are rules of the system in detail – http://tera.enmasse.com/news/posts/join-the-crusades

omedon666
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omedon666

Because PVE is only a competition to crazy people.

Leilonii
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Leilonii

MrFester Honestly localization times is the least of TERA’s issues lol.

Leilonii
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Leilonii

omedon666 How is a PvE competition any different from a PvP competition? Don’t the PvE players deserve rewards and recognition for being skilled as much as the PvP crowd does?

Mansemat
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Mansemat

Loopstah As I said, the top guilds are already rewarded beyond anyone else, be that Catharnach Awards, becoming an Exarch, having your guild featured on the front page of the website, or all of the above. They already get to buff their entire guild in PVE and PVP, gain bonus XP, and gain access to special abilities, but now they get an entire new feature in skycastles. What’s next? They get their own classes and dungeons? I have absolutely no problem with rewarding the successful, but why keep increasing the rewards without leveling the playing field?

ManastuUtakata
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ManastuUtakata

omedon666 
“I’m sure there are people who enjoy that, so I hope they have fun with it.”
It will be an interesting to see what happens when these players hit burnout with this. As this mechanic will require them to remain the very best in order to maintain plumb housing. I am having nightmarish flashbacks of the original Vanilla WoW BG honour mechanics thinking about this.

Enikuo
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Enikuo

DasStahl I don’t understand how game makers keep justifying the development cost for stuff like this. They’re likely to never make it back on the tiny group they’ve decided to reward. Maybe they think that it’s aspirational and that more players will be incentivized to compete. But, I don’t think it actually works that way. I think it probably just alienates players and makes them feel the game doesn’t cater to them, that they’re just subsidizing a tiny group of players.