Revival dev: ‘It is like literally being on a live TV show’

    
53

The creators of Star Citizen’s FPS module, Illfonic, are also hard at work on their horror MMO Revival. A new interview with Creative Director Kedhrin Gonzalez looks into the title’s stage-based rollout, its business model, its live storytelling scene, and its slavery system.

Yup, you read that right.

Currently, Revival is in its first stage, where the devs are selling and releasing offline housing with which to tinker. It isn’t scheduled to go online until stage three as the team develops the game “slowly and carefully.” Gonzalez said that, despite the common perception, selling the houses will not constitute the entire game’s revenue: “We are financing Revival on our own, additional money gained on the way helps us get there faster but we are not relying on it.”

Revival will come with both paid gold and free standard servers, with the former receiving around-the-clock live storytelling service from GMs. “Our live storytelling is insanely robust and happens 24/7 with multiple crews of GM teams that have artists, designers, testers, and the like working around the clock. It is like literally being on a live TV show,” he said.

Gonzalez also talked up some of Revival’s proposed features: “You can put bounties, send out caravans, buy the freshest slaves that just came into town, manage your employees or engage in player politics. Slaves will be limited to NPC characters; our slavery system is intense and has major impacts on karma and economic standards.”

[Source: MMO Games. Thanks to Dengar for the tip!]
newest oldest most liked
Subscribe to:
Saerain
Guest
Saerain

tobascodagama Bear in mind that the live storytelling is only for “gold servers” that require a subscription of an as-yet-unannounced amount. EverQuest did pretty much the same thing with its “premium servers”. Which didn’t work out amazingly well, but I’m definitely not in favor of abandoning an idea because of one fumble 16 years ago. There are whole genres we wouldn’t have today if developers took that kind of attitude.

syberghost
Guest
syberghost

Saerain Enikuo pre-ordering has good and bad effects on the industry. In the AAA space it’s probably a net negative, but in the indie space it’s created an explosion of development that is going to go down in history as one of the golden ages of gaming.

I’m willing to take that good with that bad, you just have to be careful about how much money you give and who you give it to. And the tools for giving it need to improve so that escrow is involved in some of the funds.

Saerain
Guest
Saerain

One of my three greatest hopes in MMOs right now.
It’s tremendously ambitious, though. There’s a lot to read about their design, and it blows my mind in light how small they seem to be. They seem to say that their funding is mostly out-of-pocket, which I can’t see being enough unless these guys have tens of millions in their savings.
I strongly suspect that they’re banking on funding it through their cut of Star Citizen’s profits. Not their pay for working on the FPS module, but whatever percentage belongs to them after launch. I have no idea, though.
A friend of mine pointed out that the design is much, much more dependent on systems than on content, which should dramatically reduce the cost of development in comparison to something like Star Citizen. I suppose that is a very good point.

Saerain
Guest
Saerain

Enikuo Mind you, the vast majority is the price of a pre-order and serves as a pre-order by giving early access. Not that pre-ordering is good for the industry, but since most people seem to be cool with it, I thought I’d point that out.

mysecretid
Guest
mysecretid

Yeah. I’m not their audience.

SwobyJ
Guest
SwobyJ

TraylorAlan Baemir GIVE ME MY SLAVES!

Cyroselle
Guest
Cyroselle

/Like/ literally? What does that even mean?

Twitticle
Guest
Twitticle

Blackomen  Some houses include fields for crops, and other have storefronts built into the house.

https://www.revivalgame.com/forum#/discussion/211/housing-faq

rioinsignia
Guest
rioinsignia

jgauthier45 Yes, CIG pay their bills using backers money.  Which no doubt includes Infonic.  Who, in turn (like CIG), will pay other companies for their services.  Who may actually employ people who get paid at the end of the week / month, and want to buy CIG’s game.  Which includes work done by Ilfonic….  And round and round we go….
Suffice it to say, when all is said and done, money never stays in one place.  It gets sloshed around and passed from one pocket, to another, to another.
Which is precisely why it’s not worth getting all hot and bothered how a company uses “backer” money, just so long as they are seen to use it wisely.  That’s all that matters.

Lethality
Guest
Lethality

syberghost tobascodagama I’d do a little more research on the company and their business and development model before making statements like this. Just sayin’.