storytelling

Warframe of Mind: The story of Space Mom and The Second Dream

When I first started playing Warframe, I definitely wasn't in it for the story. Was there story? Initially, no. There were only crumbs...

Hyperspace Beacon: Star Wars The Old Republic’s Uncle Owen problem

When Star Wars: The Old Republic first released, an old Star Wars Galaxies argument popped up, and the crux of that argument...

The Daily Grind: Are MMORPGs better off without stories?

Last week, Massively OP community veteran BalsBigBrother pointed out -- rightly! -- that while Trove is amusing, it's very much lacking in prepared...

Landmark NPCs can talk your ear off after today’s patch

Are you ready for another whopper set of patch notes for Landmark? Today's hotfix will see combat tweaks, equipment rebalancing (along with a...
Make it everything.

Final Fantasy XIV explores the team behind the story of Heavensward

Final Fantasy XIV continues offering players a look behind the scenes of the game's development with a second video today. The first one...
This was only the start.

Wisdom of Nym: Odds and ends from Final Fantasy XIV’s patch 3.2

I spent all of the last column talking about Final Fantasy XIV's most recent patch, but boy, there's still more to talk about....

The Daily Grind: Do MMO graphics influence your immersion?

This past week, in the hubub surrounding Smed's new OARPG, Hero's Song, we interviewed bestselling author Patrick Rothfuss, who's building the lore...
Maybe that's the horrible, fundamental blade that sits at the heart of every nudge forward. That if you're forced to really ask yourself for honesty, you realize that love is just a word you use to justify doing hard work for someone who never thanks you in a way you find meaningful or satisfying.

The Park is not single-player The Secret World, but it might be even better

Let's just put our cards on the table: The Park is not the single-player offering that The Secret World fans have been...
Try to fly better than this.

Hands-on: Blade & Soul’s western port is a cheerful cliche storm (and I want to play more)

I spent a ridiculous amount of time playing Blade & Soul just moving around. Most of the time in a given game, I'm moving around...

Revival dev: ‘It is like literally being on a live TV show’

The creators of Star Citizen's FPS module, Illfonic, are also hard at work on their horror MMO Revival. A new...

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