EverQuest’s new progression server could take you eight years to finish

Back in February, Daybreak announced plans for a new classic EverQuest progression server and allowed players to vote on the future server’s ruleset. Yesterday, the devs announced that the “slower progression” ruleset beat out the Fippy Darkpaw plan, the locked progression plan, and the seasonal challenges by a wide margin. And that means it’s time for… more polls.

Daybreak promises to next let players vote on the details of the slower progression ruleset, such as how long the server will wait until the next expansion unlocks, whether that unlock will happen automatically or by player vote, and what the server’s name will be.

Worth mentioning is that these “slower progression” rulesets are really, really slow: The shortest version, called the “Add 50%” option, would take five and a half years to catch up to the current live servers, while the “half speed” edition would take eight. And really, it’d take much longer because you know EQ will have launched 20 more expansions in the meantime. But hey, at least Daybreak thinks the game will still be alive in 2023.

[Source: Official forums]
SHARE THIS ARTICLE
Code of Conduct | Edit Your Profile | Commenting FAQ | Badge Reclamation | Badge Key

71
LEAVE A COMMENT

Please Login to comment
  Subscribe  
newest oldest most liked
Subscribe to:
dorn2
Guest
dorn2

PizzaDoh dorn2 
It wouldn’t be a race. That’s the best part about this sort of idea.  Instead of forcing people to repeat the same raid over and over you can let them do some content a few times then move on the next month.

Instead of repeating the same content over 4-6 months you do it for a month then come back to it a year later.

nowrar
Guest
nowrar

kalex716 pepinocantador Awww yeah that’s pretty much exactly what I’m going to be doing on this new server. Things were crazy for me for about a year after launch of the previous one and I didn’t want to play catch up when I finally had the time. Can’t wait!

kalex716
Guest
kalex716

pepinocantador When flippy came out i was in between jobs, and did exactly as you suggested going full bore nostalgia mode.

I’ll never forget camping at the cyclops isle to get from like 46-50 in a 24 hour marathon. I vowed that it would be the last time in my life i’d ever game that hard again.

I hooked up with a raiding group and did a couple of runs in the plane of air and stuff, and eventually quit. But I had a total blast leveling back up through as a Wizard.

pepinocantador
Guest
pepinocantador

I’m actually excited for this. EQ is a little wonky to get into currently, but starting from vanilla with a smoothed out exp curve could be amazing. I’d join the crap out of a raid guild of old EQers on an 8 year long nostalgia trip.

Luzon
Guest
Luzon

Nucleon The problem before was that the progression servers catered to the hardcore players who like to play for 1000000 hours and unlock every expansion within weeks of the previous. This resulted in most of the player population not keeping up, which then resulted in most people quitting. If this  server really does take months to unlock it will allow for a casual population (in theory) to exist and thus a real server that’s not so much a fad. I guess we will have to wait and see.

Luzon
Guest
Luzon

Armsman To those of you that want to check it out but are scared of hell levels and such you dont really have to worry. The Xp rate will stay modern as they have explained that it is waaaayyy too much work for them to make everything classic again. Basically what these servers do it lock out the newer features/zones based on expansion but they don’t change the current state of the systems that are available in the open expansions, such as xp gain. The only thing they do remove is the loot tables for overpowered noob gear.

Luzon
Guest
Luzon

To those of you that want to check it out but are scared of hell levels and such you dont really have to worry. The Xp rate will stay modern as they have explained that it is waaaayyy too much work for them to make everything classic again. Basically what these servers do it lock out the newer features/zones based on expansion but they don’t change the current state of the systems that are available in the open expansions, such as xp gain. The only thing they do remove is the loot tables for overpowered noob gear.

Anatidae
Guest
Anatidae

Rheem Octuris Anatidae I have a feeling EQN will, if it ever does, release to be yet another themepark. Sure, the terrain might be destructible, but will just ‘heal’ back.

I have a distinct feeling it will revolve around the same gear/quest grind that WoW has created and is now the staple of all MMOs. And I’ll say that WoW isn’t perfect, but what you can do with a themepark they really do well. Which is why so many games feel “meh” in comparison. 

Unfortunately, I don’t have high hopes for anything from SOE in sandbox. Already they are removing sandbox elements form Landmark and even turning that into theme/grind parks. They don’t give the freedom of minecraft (limited in a claim, limits on resources, etc…) and once you are in the open world Landmark is a poor grind/loot fest. Far from anything sandbox in world interactions.

Armsman
Guest
Armsman

IDK – I don’t know if I could put up with the old ‘Hell Level” paradigm myself (those who played in those day will understand what I’m referring to.) For the non-practiced PLer, you’re looking at a year or so real time plying to get from 1 – 50 n 1999 era EQ.

barantorfwl
Guest
barantorfwl

Sorenthaz PizzaDoh Which is part of the point of progression servers. If you are new it is the perfect opportunity to get in with a guild forming up on the new server and “keep up with the herd” so to speak.

Lower graphics you either love or hate. The good thing is it runs even on a potato machine, so even if you don’t have access to a ‘gaming rig’ you can play it on a 10 year old laptop lol.