
It’s a dark day for those who were hoping to see a return to the classic era of Darkfall. A few weeks ago, player enthusiasm for a pre-Unholy Wars server had prompted Aventurine to investigate the possibility of creating such a world. Now the studio says that it has decided to kill the project and redouble its efforts on Unholy Wars.
“We realized, despite the initial excitement, players that played [Darkfall Unholy Wars] would not return to play [Darkfall Online],” said CEO Zad Mehdawi. “Players were getting bored with the DFO game after a month or two. It is too hard to get into the game. The sad truth is that this is not a game that anyone would play for years. Our dream is to create games that people will remember for many years to come.”
Llokki Madda and Madda told you to read karma’s comment.
Good to know we’re both on the same page!
Madda You gave a blanket statement and that’s what I responded to. *shrug*
See karma’s comment.
ensvne Warhammer was faced with the IP being brought by SEGA, nobody else is interested in the Conan IP.
dirtyklingon ensvne WAR had two reasonably populated servers (which at almost any time were more populated than DF is at its’ best) As for FTP – it wasn’t Mythic/EA that wouldn’t go for that (since there’s only one other player involved, I’ll let you guess who kyboshed that idea in the end – and yes, it was actively considered :D)
So they seem to have deleted the original thread and posted a new message that starts out “I apologize for the previous message, it was not approved for posting.” and goes on to say that while they can’t do a classic server, they would happily license it for huge sums of money.
Llokki Madda True, although EQ has the advantage of being a classic of the genre and the first MMO played for many people.  I’d say the game itself has to be a classic before you can get away with classic servers.
thickenergy Even though I’m not a big PVP fan I took a look at DF:UW and liked a lot of things about it. Â But, yeah, that bunny-hopping. Â Few things annoy me more than a bunch of people hopping around like popcorn kernels over a flame. Â Any game with aiming required needs to give jumping a heavy heavy stamina cost.
Flocke I’d be quite bothered by that too. Â It’s a short-sighted policy as I’m sure it ended up costing them money and that you’re just one example amongst many.
Reihen Gas Chamber Gerhan Wasn’t he the lead developer?  Or was he more of a manager type?