Salem’s “beta” officially ended this weekend, according to a post by Mortal Moments project lead John Carver.
“Salem has been designed from both a business model, maintainability, and game mechanics model to weather the storms and provide the maximum assurances of longevity,” he writes, though he doesn’t mention specifics. The colonial permadeath MMO now features animal husbandry, statues, cannons, booby traps, cheese-making, new witchcraft spells, and more.
Source: Forums; thanks Crow and AgeOfMyth!