Starr Long on story focus and Shroud of the Avatar’s Release 20

    
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Shroud of the Avatar’s Release 20 is accessible right now, assuming you’re a backer at the First Responder level and above, or that you attended the recent Classic Game Fest.

Producer Starr Long has penned a lengthy instruction post that’s a good read for anyone new to the fantasy title’s community, which Long says “continues to be the most amazing community” he has ever worked with. Release 20 is one of SotA’s biggest patches to date, and it includes “a wealth of new content” that moves the fantasy sandbox closer to alpha, according to Long.

He also mentions that Portalarium will be visibly ramping up its focus on SotA’s story, now that many of the game mechanics are in place. “We have to build the entire simulation first and then put the narrative over that foundation, so the story has had to wait until that time,” Long explains.

Source: Release 20 instructions
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GaryTurton
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GaryTurton

SeanNeubert Walk into any Bank in any Major Town, go upstairs and there will be a Realtor.  You can buy Land Lots and Houses for In-game gold.  No need at all to HAVE to spend 100’s of RL Dollars.  Sure, some of the pledges have unique houses and many early backers got multiple house versions (not lots, but houses) that will be sold for in-game gold thus boosting the player based economy at launch.

mindshadow
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mindshadow

PaganRites SeanNeubert The end result remains to be seen, so he’s right about how it is currently.  It’s row after row of player homes and player towns.  Until they put in all the quest NPCs and NPC homes in NPC quest towns…all you see really is a sandbox without a story, which can be fun if that’s what you’re in to, and can afford to be in to.

Coolit
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Coolit

SotA is really coming on and is getting better every release
without question.R20 is probably one of
the biggest so far with over 100 player owned towns added and many other cool
changes. Such a unique game, with the best community I’ve ever seen in any game,
period.

PaganRites
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PaganRites

SeanNeubert None of the story is implemented in game.  What you are seeing is basically the game world construction, along with designing and testing of crafting systems, combat systems, etc.  The ‘meat’ of the game has yet to be enabled for playtesting.  A good percentage of people aren’t even supporting SotA for the MMO side of the game.  It’s the single player storyline that old Ultima fans really want to play.  The end result, like you said, is going to be a unique and great game.

Smiggins
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Smiggins

SeanNeubert the joys of cash shops

SeanNeubert
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SeanNeubert

I really like a lot about what SotA offers and I keep going back to try out the new builds, but still as of the last time I played (R18 or 19) the game still felt like everything was designed around selling way to expensive houses via the donation/cash shop. The majority of zones/towns you run into are nothing but player housing that you can’t really enjoy without dropping $100s into the game. Even the main cities feel like you have to run through endless player houses/town houses to get to where you want to go.
I hope this is just because the game is pre-alpha and it helps support the early development. Its a really great game outside this issue, but I think it will be a major turn off to a lot of people when the game is finished.