Funcom in trouble, open to investors or acquisition

Things are looking a bit grim for The Secret World developer Funcom. According to a new post on the studio’s website, LEGO Minifigures Online has not proven to be a financial savior that was hoped and Funcom is now looking for investors or even another company to take it over.

The statement reads as follows:

Following the completion and launch of the LEGO Minifigures Online game, and based on the situation described in the stock notice from Funcom issued on 23 July this year, Funcom N.V. (hereafter the “Company”) has retained ABG Sundal Collier to undertake a broad review of the strategic options available to the Company. The Company is actively seeking interested parties for discussions surrounding a possible investment, acquisition, merger, or any other available options.

Funcom will update the market about the outcome of the review and potential other developments in due course.

Source: Funcom. Thanks, Kinya!
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Zardoz1972
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Zardoz1972

vulpisfoxfire Zardoz1972 I really do not know anything about the LEGO game. But in TSW they totally do not offer any incentive to sub and their Cash Shop is very weak. They do not even offer many nice cosmetic items. It’s like they do not have the cash flow to design interesting items. TSW is an amazing game. It is totally worth buying and the Issues are great and also worth buying. But on a monthly basis they just do not know how to make money.

vulpisfoxfire
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vulpisfoxfire

RaulAnthonyGonzalez One key thing to remember…Lego Dimensions isn’t on PC. Just the so-called consoles.

vulpisfoxfire
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vulpisfoxfire

Zardoz1972 The weird thing is, they’ve dropped the microtransaction system they already had in place.
Before, they had a subscription system, with a fairly (as such things go) lifetime sub package, along with store transactions for things like minifigure blind bags, minifigure sets, healing items, upgrade stars (upgrade points basically), and ‘diamonds’, which were their store-cash that was also earnable in-game (though slowly). They also had a gimped free-play mode (basically when you finished dungeons and field events, there were two reward chests, one of which you could only open as a member, as well as lower drop rates on everything in the field). There were also daily rewards for logging in, which subbers got more of, along with a monthly free blind-bag figure.

Now, as far as I can tell the *only* thing that’s purchasable is unlocking the various ‘worlds’ (along with a ‘Open them all at once that, I think, is the same price as the previous Lifetime Sub…and of course if you got the Lifetime previous, you automatically get the full zone unlocks,) The daily rewards are gone, the health and diamond purchases are gone, and as far as I can tell the only means to get additional minifigures is through story-mode (which is a new addition), earning them in pieces in the ‘dungeons’ (which was there before, but easier, as in the old system you had to get a baseplate as well as the 3 pieces of the figure, now you only need the pieces), or buying the physical blind-bags and entering a redemption code.

It just strikes me as very odd that they’ve gone to a system with *less* methods for the player to give them money, where other games are grubbing for all they’re worth and then some.

DrowNoble
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DrowNoble

n3rdbomb3r The difficulty “nerf” as it were was really just easing new players into the game.  With games like WoW hand-holding you the whole way, coming into TSW would be a mind-blowing (or hair-pulling) experience.  Most gamers are used to the Class+Level mechanic, which doesn’t exist here.  Many are used to the Go Here and Do This with markers telling you where and what, that doesn’t exist in TSW for the most part.  Investigation missions actually require research and thinking.

So the “nerf” was to make it easier for newer players to get rolling.  This is a good thing, as the more people who play the better.

poordevil
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poordevil

If Blizzard saw potential in the Funcom MMOs they might bite. They have plenty of money to invest into something that could turn a profit. I think all three games are worth saving, and with some sound business strategy, marketing, and commitment to continued development, they could remain as reasonably popular MMOs.

MewmewGirl
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MewmewGirl

n3rdbomb3r I hadn’t played The Secret World for years.  I returned recently, made a new character to try to remember the main story line and such and it was sooooo much easier.  I didn’t even realize there was a difficulty nerf, I was thinking “Did I really suck that bad as a player back then?” or that I had picked a class combination this time that was much stronger.  A difficulty nerf makes much more sense though.

I super want to go through the stories of the game now that I didn’t get to see and hope that it doesn’t get shut down.  It would be a shame for such a unique gaming experience to go away too, so no matter what happens with Funcom I hope TSW gets to stick around somehow.

kofteburger
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kofteburger

I’m going to buy it and shut it down bwahahah.

ClarettaTSW
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ClarettaTSW

Markillion ClarettaTSW None of those were attacks. I feel you are way off base. Also, check your Funcom PMs. I will not continue to reply in public.

Markillion
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Markillion

ClarettaTSW Markillion “No, it was not. ” At best, it was not intended as one. Giving your condescending attitude i judge it unlikely that was the case.

Again no, it was not. Saying I think you’re asking for something to be
dumbed down too much is debating what I saw as your position, not you as
a person.” Except i wrote nothing about dumbing down the game, that is entirely your interpretation of my words, and it is a rather common attack in these parts.

“I apolpogise if I have insulted you, I really do.” This was never about insults. I doubt someone on the internet is capable of insulting me. This was about deliberate attacks on people whose opinion you do not like to destroy their credibility with others.

“I’ve spent way more effort into critiquing the game than just about anyone here.” & “It just honestly seems that people who do not play the game find the smallest things to get upset over.” Again the condescension. You have no idea how many hours people here have played the game. Just because you don’t like the opinion of someone else, doesn’t mean he/she is wrong or has played less than you did. And, funnily enough, your critiques of the game, outside from some ability specific ones in the test forums are rather hard to find, while your criticisms of people who do not like what you like are rather frequent.
“My history of editing comes from that I work as a writer and always edit
stuff, have OCD, and also suffer from dislexia which means my typing is
often crap.”
How convenient for you to have an excuse to attack others and not having to take responsibility for it. This is the internet, everyone can claim anything that does not make it true like so many other things you wrote. For the record if what you wrote is true, you have my sympathy, but i and many other people have our own burdens of disability to bear but i am not using mine as an excuse to not learn from my mistakes. 
I am also deeply disappointed in you personally because after our last discussion you have regressed into again using the same deflections, manipulations and half truths against people whose opinion you do not share. I thought better of you.
Anyway, this isn’t even remotely on topic or constructive anymore, so for the second time: Have fun playing your mmo and i wish you a good life. You are free to try to have the last word and spin the discussion in your favor as you so often do, i will not engage you again.

n3rdbomb3r
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n3rdbomb3r

I seriously hope TSW goes to a competent studio/developer that gives a damn. The only thing really holding TSW back from market greatness is the fact that its a Funcom property that’s been mismanaged to hell and back. We all knew that minifigs game would be a horrible money-pit.
Addmittedly, I’ve rarely played after their game-wide ‘difficulty’ nerf (I enjoyed the difficulty, my partner and I duo nightmare content together) or their horrible skill changes that wrecked pvp(looking at you, weird strange attractor… thing) & 70% of my builds, including pve solo builds. Seriously that penetration nerf, guhhhh X__X
But, I still support it with content purchases because I think its a fantastic game, maybe one of the most unique I’ve played since ‘City of Heroes'(RIP). it would be a damn shame if this ended up sunsetting the game. with some better server-side optimization and regular content updates it’d rake in the $$$.