Camelot Unchained’s Jacobs on animations, the game engine, and more

    
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Did you miss Camelot Unchained’s evening update last night? I did, but fortunately this isn’t radio and we can all go read it together. Mark Jacobs talks about a number of topics from the team’s newest hire (character artist Jon Young) to the game’s animation system and its homegrown engine. Thus far CU has made use of placeholder animations because there was no sense in creating the actual animations prior to their delivery system being in place.

The full post is worth reading if you’re a CU die-hard or you’re just curious about MMO design and project management. You can view it via the link below.

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