RIFT paves the way to the Planetouched Wilds

    
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RIFT’s world is getting a little bigger with its upcoming patch 3.4. Trion Worlds posted a preview recently of the game’s newest zone: Planetouched Wilds.

The zone’s preview paints a picture of a savage and untamed land that’s as pretty as it is harsh and bizarre. Canyons and plains are the primary biome, although the real attractions are built landmarks. These include a ziggurat shrine, a criminal town, sky fisheries, and the “kite city” capital of Shal Korva.

The Planetouched Wilds is also the home to the game’s newest calling, the Primalist. The Primalist will initially release with six souls from which to mix-and-match and utilizes a meter to swing between fury and cunning for its skills.

Source: RIFT
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SwobyJ
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SwobyJ

ArbsX What are you talking about? PTW and its content will be free. The Primalist calling and cosmetic related stuff are not.

SwobyJ
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SwobyJ

Line with more hugs Friggin hate Rift’s draw distance.

Kaloth
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Kaloth

forbiddenlake Kaloth 9 abilities and 20 key rotations. Having to write macros to keep a rotation under 10 presses isn’t really a solution to the problem.

Muspel
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Muspel

forbiddenlake Kaloth Bladedancer’s core rotation is only seven buttons. When you include AoEing, it goes up to… maybe 11 or 12, depending on whether you count mostly-unused stuff like Twin Strike and Compound Strike.
And five of those abilities have 90-second cooldowns, and can thus be placed on mostly inconvenient keybinds since you don’t need to mash them constantly.

Zariarn
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Zariarn

shayneary It’s easy to do.  There’s times when I hit the single player games for awhile.

ArbsX
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ArbsX

Kaloth Can’t you just macro everything into 1 button.

ArbsX
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ArbsX

An you can get Planetouched Wilds for only 19.99 on the Rift In-Game Shop. Pay an additional 4.99 for content within the zone.

NobleNerd
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NobleNerd

Don’t see myself ever going back to this game except for a peek now and then. Went back to check it out during the last expansion and played for like 2 hours before losing interest.

paragonlostinspace
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paragonlostinspace

forbiddenlake paragonlostinspace I do understand the difference between a script and a macro. Doesn’t change my opinion that they need to limit the script/macroing in the game.

forbiddenlake
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forbiddenlake

paragonlostinspace it’s not unlimited, and it’s not playing for you.  macros are a priority list, not a script, and it’s one ability per button press, so when you hit a macro it will cast the first ability it can, every time.