Star Wars: The Old Republic outlines changes to the core worlds

    
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It's a journey of sorts.
Given the fact that Star Wars: The Old Republic‘s upcoming expansion is very much focused around stories, it’d be a bit odd if all of the old missions went away entirely. At the same time, the path through planets was pretty bloated and not always very story-focused. A new development diary outlines the changes coming to the core worlds and the renewed emphasis on story progression, making the most critical storyline missions the focal point for players moving through planets and class stories.

Critical missions – the thrust of the main story and each individual planet’s story – will be marked with different icons and will be the only missions shown by default. If you want to explore a planet in more depth, you can opt to see the Exploratory missions offered on every planet, with the planetary level sync ensuring that you never wind up too far above the planet’s power level. Heroic missions are also being restructured to two-person affairs available via a weekly console; check out the full diary for details.

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dorn2
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dorn2

Mankeybone dorn2 
Just saw this in my inbox.  Are you not aware that this is a huge nerf to leveling speed? Currently you only have to do the class quests.  Nothing else is required.  Making us do the planet stories too really sucks.

shadowlo
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shadowlo

So this is SWTOR’s Cataclysm, technically?

Mike in Melbourne
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Mike in Melbourne

As a returning player – back after three years – I’m loving the game, and all the additions it has made. 

But the devs are spot on, streamlining the leveling process will help enormously. A the moment I’m just doing class stories as I’m leveling the the XP is not-worth doing side missions. 

But I do want to go back and explore the missions and planets they’ve created after level cap.

Cindy_Adorkly
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Cindy_Adorkly

Oh yay!!! This has been such an issue, there’s a lot of quests I end up picking up where I have no intention of completing but keep them to unclutter the area and then abandon them once I’m done with the planet I’m on. Now I don’t have to.

BryanCo
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BryanCo

I quite like the icon change for ‘main’ questlines.  Many (though certainly not all) of the individual planet main lines are very good while most sidequests are pretty meh (aside from some good dialogue scenes around many of them.)

alexjwillis
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alexjwillis

Bannex19 I do very well on my Shield Tech PT in PvP. Decent debuffs and pulls make them very sticky and durable.

StonerMk2
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StonerMk2

alexjwillis JonBuck When i was leveling my Sniper i still played through every mission i could find. Though still not sure why i did lol. I just feel the need to do EVERYTHING before i leave a planet….and i wonder why i get bored xD

Apollymi
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Apollymi

This looks good.  I’ve really enjoyed the 12x exp boost and was hoping they’d find a way to make it a feature.  Doing some of those non-class quests was just so tedious.  Only two more weeks!  woohoo

DanielReasor
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DanielReasor

Planetary level sync could prove to be a bust for players trying to get the datacrons in Alderaan’s and Voss, Heroic mission areas.

Mankeybone
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Mankeybone

dorn2 Don’t forget that the leveling process will still be streamlined – doing only the core planet stories and class quests will be necessary to level up. The additional quests will be for if you’re feeling particularly masochistic – or for achievement fodder or something similar.