The Daily Grind: What’s your favorite MMO support class?

    
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Seeing Camelot Unchained roll out its vision for its trio of support classes brought a smile to my face the other day. See, I adore support classes. I’m not merely talking about those that heal (although they’re often part of the mix) but those classes that step up to make everyone else’s gaming experience better, smoother, and more powerful.

Bards are often the first support class I think of when I contemplate favorites. I love not only the theme of uplifting others through music but also the ability to toss out a string of party-wide buffs that takes a great team of players and turns them into superstars.

What are your favorite MMO support classes and why?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
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DennisCallesen
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DennisCallesen

Loremaster LoTRO

srmalloy
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srmalloy

Celestia
The way City of Heroes would let you build teams out of whatever you had
and they would be viable for the content spoiled other MMOs for me;
having to have specific makeups — and the ‘must have X gear’ calls in
team solicitations — made me realize how open CoH’s gameplay was. Team
with anybody, any archetype, any powerset (and later in the life of the
game, any level) and you’re good to go. Where ‘support’ wasn’t just ‘healing the classes that actually do damage’, but was entire self-sufficient archetypes.

housemaster
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housemaster

Priest in Ragnarok Online. You always found a party and had much things to do. Also Warp portals.

progshine
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progshine

My favorites are Mage in Rift (where I can dps the hell of out of bad guys with a mellee weapon and do a lot of heal with that) and Captain in LOTRO (with heal and many buffs and debuffs).

thatchefdude
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thatchefdude

EQ Enchanter

Adri Cortesia
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Adri Cortesia

protection ritualist in gw1. It was fun to support the group by damage absorbtion. I played my ritualist not very much on support so it was very stressful to micromanage the ghosts and the energy. But to see how much your ghosts lose health which would normally be substracted from your group was very fun and cool.

William Sobek
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William Sobek

The Gravity Dominator back in the day was just amazing but the Fire/Fire Dominator I had was just the bees knees (Seen below)

Radfist
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Radfist

Estranged Except that you can play Rift bard with less than 8 buttons due to macros.  If so much stuff is priority based filler, does it really matter if you have less skills with faster cooldowns?  Rift filler skills matter even less because they all look so generic, but really you could achieve the same objective (spell variety) through combo chains.

blaaznar
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blaaznar

The support class always ends up being the red headed stepchild of the holy trinity type of games.

Ekphrasis
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Ekphrasis

Another call out for City of Heroes.  
Nothing that we’ve seen since comes close to the support classes in that game.
The various combinations were great but Controllers were my absolute favourite – any power set combinations. My personal favourite was an illusion/empathy and illusion/kinetic controller (when you could run double phantasm and perma phantom army… oh the joy…)

Speaking generally, any support classes in City of Heroes were a great balance for me – they could comfortably solo, could put out decent damage and they were always welcome in teams and played very nicely with others. Frequently, it would be the Controller setting the pace/strategy for the team rather than the tank going all “leeroy jenkins.”