Sword Coast Legends invites players to a free weekend

    
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Sword Coast Legends had a bumpy start earlier this fall, with delays and mixed reviews upon release. However, the title has been patching in content and fixes fairly regularly since then, and the developers are hoping that the larger community will come give it a second look to see how far it’s come.

Thus, this weekend anyone can play Sword Coast Legends for free from the 17th through the 22nd. N-Space said that right after the free weekend is over, the game will go on sale for $20.

Sword Coast Legends has racked up over 1,500 player-made modules so far.

Source: Steam
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zoward
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zoward

Snagged it – this has been sitting on my wishlist for months….

deekay_zero
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deekay_zero

FeveredDreamer deekay_zero Cambruin DOS is a little bit more palatable playing the native 2 player, but 2 or 4 player the vast majority of coop groups fail to get much further than the (first?) town.

developers were forthcoming about knowing about this reality, and made that not having a repeat of that in DOS a central part of their kickstarter campaign sales pitch for the sequel.

honestly if DOS had the pick up dungeons and especially and mainly didn’t have the town thing happening, it’d be the better game for coop play probs. if we ignore that 4 player coop requires a mod (which last we tried them none of them were exactly elegant or stable).

FeveredDreamer
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FeveredDreamer

deekay_zero Cambruin That’s actually the first I’ve heard that :D I play these types of games quite a bit with my wife so maybe I’ll pick it up during the sale.  We’ve currently had a blast with Divinity, and are def looking forward to Divinity 2 but mostly I’d heard Sword Coast Legends didn’t even compare, thanks for the differing PoV.

kimowar
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kimowar

I got the deluxe on black Friday, I’ve only dinked around alittle with it…from what I have seen it was well worth my purchase. Anyone thinking about buying it….you can not upgrade to the deluxe later.

teppic
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teppic

Probably wise of them to do a free weekend after the bad launch reviews, but it seems a bit too soon. I’m guessing sales have been pretty dire.

Damonvile
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Damonvile

karmamule Cambruin This is my take away from it as well. I got bored of the single player campaign…it was nothing special.

The co-op was great fun and I really enjoyed the DM features. If you’re going to play with friends…it’s a big yes. If you’re playing solo…meh you could leave it and wait for DOS2

karmamule
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karmamule

Ironwu tanek_09 It does seem the devs know that and are scrambling to expand content and capabilities for personal module creation.  Definitely still on the basic side, but I’d definitely recommend anyone curious should try it out.  I have it, and while I agree it needs some work, I think it’s worth $20.

karmamule
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karmamule

Cambruin  Its single player campaign is not anywhere in the same league as those two. It’s ok, but quite generic in comparison. 

On the other hand, SCL is much more about several friends playing together and giving tools for people to create their own content and then act and participate as DM while other people run through it.  They have a ways to go to make it truly flexible and powerful, but it does provide the basics for that sort of thing.

deekay_zero
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deekay_zero

Wratts add my steam @ deekay_zero

i’m looking to play some even if i may not be available at all times.

deekay_zero
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deekay_zero

Ironwu tanek_09 yes, well no, it’s not nwn. you don’t spend time placing tiles.

it’s got a whole lot better dm mode than any of those tho. even if the tool set is limited.