Earlier this month, Das Tal’s Fairytale Distillery told players that it was working hard on playthrough incentives and accessibility features for its April alpha test. Today, the studio has checked off a number of January tasks, including a new goal system, server end events, a flagging system, and an emote system. The devs have also added target calling, practice dummies to newbie spots, tweaks to the rate at which other players can loot your equipped gear, and an anti-ninja-looting system called “slow loot.”
The studio has a long to-do list for February and March; the most interesting goals are clan management tools, the caravan raid system, large fight lag, and a bigger world map.
Source: Official site