Nostalrius team surveys community about a World of Warcraft legacy ruleset

    
178

As we’ve been reporting, the team from the shuttered Nostalrius World of Warcraft emulator has been appointed as “ambassadors” of a sort to represent the vanilla-loving community with Blizzard’s devs. There’s an upcoming meeting in the works, and the Nostalrius folks are polling the community about its involvement and interest in legacy servers.

“We believe it is now time to get a summary of your thoughts for legacy realms in general that will be presented to Blizzard at our meeting with our post-mortem,” the Nostalrius team posted. “We want this survey to be shared with the largest possible audience: former Nostalrius players, legacy players in general, but also anyone who played World of Warcraft at some point or signed the petition.”

Blizzard has hinted at some interest in creating “pristine servers” for World of Warcraft, although this ruleset does not sound like the pure vanilla experience that Nostalrius provided. If you want your voice to be heard, take the legacy server survey and feel like you’ve accomplished something great for your Monday.

newest oldest most liked
Subscribe to:
Roughrider
Guest
Roughrider

Oleg Chebeneev There is the problem right there. This is the NUMBER ONE excuse blizzard has stuck in their head – a bunch of kids and child-like adults that don’t want to pay for shit – so why should we give it to them? Its a lose lose for us…

Roughrider
Guest
Roughrider

The upcoming meeting “in a few months – maybe sometime soon.”

sciencestick
Guest
sciencestick

Denice J Cook Rohirrim 
Wow, agreeing to not release the source so they could get their ego’s stroked in a paper thin PR stunt of “meeting with Blizz” would be selling their only leverage pretty cheap. If it were me the meeting would have been the precursor to not releasing the Source THIS WEEK.

Daex
Guest
Daex

schmidtcapela Estranged Non-pertitent to the vanilla times, I think the attunement removal in TBC took a lot of fun out of the entire PvE progress. I don’t recall for example getting any specific gear to be ready for even the 2nd tier of raids (SSC / TK). I even skipped on most of tier 5 due to crafted gear being so good. The dungeon & Karazhan experience, however,  was a lot of fun. 

For reference, attunement times progress: Dungeons > Karazhan > Gruul’s & Magtheridon’s > SSC/TK > BT/MH 

After: Karazhan & Zul Aman > BT/MH > Sunwell 

It became literally useless to spend time figuring out Vashj and Kael tactics when you could just bang your head against the wall in MH/BT until it breaks using Karazhan/ZA/Badge gear. Obtain gear from earlier bosses there and push forward again until you outgear everything. 

As I understand, this remained for the most part in the present day WoW, where new gear is released relatively quickly, letting players accommodate for some mechanical/tactical failures. For as long as you can collect the proverbial rat tails to make the bosses easier and ultimately no challenge at all, there won’t be the same “spirit” in the game as there once was. 

Of course, this has a lot to do with a mindset of today’s average player as well. I knew tons of people in the old times who never raided anything beside occasional Karazhan/ZA either due to time or skill limitations, or they simply liked PvP more, and they never bickered about reducing the difficulty of the content to their level.

Daex
Guest
Daex

spoilofthelamb Daex Vellik dynaform Sounds pretty good. Except if they wanted us to pay both the extra sub cost, AND the fixed expansion-like price, that would be a bit excessive.

schmidtcapela
Guest
schmidtcapela

Estranged 
If I’m not mistaken, up until BC it was less than 0.5% that completed the content on time, and less than 5% who ever successfully completed any raid boss.
It was not until attunements were removed, “wellfare epics” became widespread, and gearing up for your first raid became easy with LFD that Blizzard managed to increase those numbers, and even then it took LFR to bring enough players into the raiding scene to justify the effort spent making and tuning the raids.

spoilofthelamb
Guest
spoilofthelamb

Daex Vellik dynaform I was thinking maybe an addon sub. If you are subbed to WoW, add a $2 legacy sub for access to progression and locked legacy servers.

Daex
Guest
Daex

Estranged To further emphasize just how little people saw of Sunwell, even if it was 70 guilds (high estimate) killing M’uru prior to him being adjusted (some 6 months after release of Sunwell), that only amounts to around 0.02% of total population of the game at the time. Kil’Jaeden was not even any trouble for any guilds that were able to pass M’uru, to my knowledge. Moving forward, after M’uru was adjusted, significant number of guilds were in fact able to kill them, but still not reaching 1% of player population. 

Then, sometime later, close to the WoTLK release, they did a radical Sunwell nerf, reducing something along the lines of 20% health/damage to all bosses in there – however this particular step didn’t do much, I don’t recall any significant number of guilds making any progress past the 1st boss after this step.

Daex
Guest
Daex

Estranged I cannot remember with absolute certainty, but I think the data they released was that about 3.5% of players ever saw Illidan (before the release of WoTLK), meaning reached him, not necessarily killed too, and less than 1% saw Kil’Jaeden (before M’uru was nerfed, this was truly a handful of people, basically around 50-60 guilds or so have killed M’uru before the nerf, I remember this as we were stuck there for months too).

Estranged
Guest
Estranged

Right, wasn’t it less than 5% that completed the content?