Chronicles of Elyria stretch goals aim for wards, gambling, and tunneling

    
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If you hadn’t heard the news, Chronicles of Elyria effortlessly passed its $900,000 Kickstarter target this past weekend, leaving the game to enjoy over two weeks of stretch goal aspirations as the devs try to milk every last dollar out of fans before the campaign concludes.

Instead of simply drawing up a list of stretch goals, the devs put out a survey to backers looking for input on potential rewards and features. By taking these results and tempering them them by how difficult they’d be to put into the game, a list was born. “After taking a full day to analyze the players’ poll and compare the results against development costs, we’ve come up with what believe is the most logical, most rewarding set of stretch goals possible,” the team posted.

So what are these stretch goals? Starting at the $1,050,000 mark, fans can alternate between unlocking rewards and features. The first three features on the list see the game adding wards, gambling, and the strangely popular tunneling. If fans can push the campaign all of the way to $2.25M, mounted combat will be added as well.

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Zunjin
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Zunjin

AaronVictoria Silverlock Also it isn’t a Voxel based world. Like Camelot Unchained they don’t use Voxel.

Silverlock
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Silverlock

AaronVictoria Silverlock Ah I get what you mean a voxel world that’s only skin deep. That would make sense then.

Denngar
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Denngar

mrnastybutler It’s actually kind of organized that way. They didn’t exactly follow what players wanted (few people wanted glowy tree and wards of the state for example). Instead, they asked what players wanted, and organized stretch goals based on how assets would be needed to be added to the company to make that goal a reality (like tunneling needing additional environmental artists, so since glowing pine cones are easy to add, get that done first, and if there’s money left after that, HEY, tunneling can come later on).

AaronVictoria
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AaronVictoria

Silverlock Well noted Silverlock… well noted. You are indeed correct, unless they only allow you to build up and destroy what was built up.

Oleg Chebeneev
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Oleg Chebeneev

Those stretch goals look not very interesting

Silverlock
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Silverlock

Isn’t this game world supposed to be a fully destructible voxel world? If so wouldn’t tunneling inherently be part of the game? This strikes me as a possible red flag.

Lights_andMusic
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Lights_andMusic

Damonvile mrnastybutler 100% on board with this

mrnastybutler
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mrnastybutler

Damonvile mrnastybutler
Now that would be ideal course of action.  Get a product out first, get
steady capital coming in instead of just riding an initial investment
and then make this stuff.  Heck, you can event make it DLC, an
expansion, or even do another kickstarter for it.

Damonvile
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Damonvile

mrnastybutler I’ve always thought stretch goals should be things they’ll work on adding first, after the game launches. Not things that will push it’s launch back even farther.

mrnastybutler
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mrnastybutler

Hope they keep these stretch goals as a “we might be able to add in” category.  They have enough work on their plates to just actually produce a product yet.