Here’s how commercial buildings work in Chronicles of Elyria

    
12
Forged.

Chronicles of Elyria’s latest Kickstarter update is all about commercial buildings, which would sound super boring if this were real life. But it’s video games, and commercial buildings should be music to a sandbox fans ears!

“While each of the crafting buildings that are part of this IP table are pre-constructed blue-prints, in general, in Chronicles of Elyria there aren’t specific patterns for specific building ‘types,'” says Soulbound Studios. “What dictates a building’s type, with respect to the Settlement system, is a set of rules based on what the contents of the building are. For example, if you’ve got a room of at least Medium size, with a bar, you’ve got a tavern. So when we list the commercial buildings, what we’re really offering you is a single room building with one of the following ‘workstations’ in it.”

On the list of workstations that convert these buildings so far are tools including spinning wheels, paper presses, abacus boards, cartography tables, and alembic sets, each of which is a big clue to activities in the game.

Eventually, players will be expanding on the buildings. “The way you do that is by taking an ‘individual room’ blueprint, or the blueprint for another small building and setting it up next to your current building,” Soulbound explains. “Once you’ve done that and completed construction you can put in a doorway or knock out a wall to combine the two structures. In other words, you could start with a medium, 18m^2 building, and then add another small one right next to it in order to create a larger room/building with a more interesting shape.”

Source: Kickstarter
Previous articleAsta officially launches with its first major expansion
Next articleProject Genom doubles its world size and improves character progression

No posts to display

12 Comments
newest
oldest most liked
Inline Feedback
View all comments