SWTOR buffs CXP gains from operations, weekly missions, and flashpoints

    
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Now that there’s another hundred joyous galactic command levels to grind out in Star Wars: The Old Republic, you may feel a little overwhelmed at the sorry state of your character. The good news in this regard is that BioWare has increased command XP gains from a variety of sources to help with reaching this new finish line.

Yesterday’s Patch 5.1.2 saw across-the-board buffs to CXP rewards from operations, weekly missions, flashpoints, bosses, and minibosses. A couple of areas, such as the turbolasers in the Directive 7 flashpoint, have had their CXP payout removed. Additionally, players should be aware that they’ll no longer be able to buy CXP boosters prior to level 70 or use them if bolstered to 70.

Other notable adjustments with the patch include a 250% increase to Galactic Starfighter requisition, the ability to sit in one’s own ship chairs again, and tighter restrictions for free-to-play chat “in order to help address third-party service advertisement spam.”

Source: Patch notes
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Melissa McDonald

I wish the avatars in the game looked as good as that concept art above.

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Witches

If you’re going to wish might as well aim higher and wish the game looked like the Blur trailers.

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jacob preston

What is the problem with CXP? Personally I really like it and my many friends who play the game like it as well. It awards you for playing after level 70 which I love. If they remove it, me and a few of my friends would probably unsub.

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Deuter

This is not meant to be an elitist statement, but if you can’t see the problems with CXP then you and your friends don’t seem like you are doing difficult and/or progressive content where numbers and stats matter to progress/win. I think CXP is a fine solution to help people who grind dailies, play for the story, do events, etc. For raiders and people who do high-level pvp, RNG is not a viable solution to gearing.

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Witches

The old system rewarded you for playing at ANY level, the only reason this is 70 only is to try to retain subscribers.

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Greaterdivinity

Wish they’d say what the chat changes were… not very good communication from them.

Now to hope they’ll realize the Command system is a mess of hot garbage that nobody likes, leading them to abandon it immediately and stop wasting time slapping band-aids on the laceration that it is on the game and its playerbase.

I’d like to say I’m optimistic about those chances, but I’d be lying. Oh well, deeper into the Korean grind pit you go, SWTOR!

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rafael12104

Lol. Cool, it looks like they are closing some loopholes and increasing gains, but… IMO none of that is the real problem. The real problem is Cxp itself. Remove it.

This will be my last month sub’ed. Love the game but… can’t afford the time and grind to continue in this manner.

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Scott

I agree but I play to go through the class stories and I can play solo mostly since I play at off-hours a lot.

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Deuter

Agreed. I’ve been subbed continuously since day one, but I think I’m going to let my sub lapse for the first time ever. It has become more and more apparent that this game isn’t listening to their fan base. CXP is a nice option for those who solo to get their gear, but for everyone else who gear to be competitive and progress (on really old content), this system is ridiculous. No new multiplayer content (sorry, but weak uprisings don’t count),a bad gearing system, stubborn devs – all reasons to unsub.

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Witches

I play solo, neither need nor want to be competitive yet i like cxp as much as you do.

This obsession some ops players have that if you don’t do ops, you must not have ops gear is the excuse the devs use to give us this ridiculous gearing system.