If you’ve ever been responsible for interacting with a toddler for any length of time, you’ll probably have some idea of the nature of the “why” practice implemented at Frostkeep Studios. Essentially, the idea is that when someone asks for something, you ask “why” five times to get at the core reason behind it. It might sound childish due to its specific similarity to one of the more annoying games children play with authority figures, but it also informs one of the central philosophies behind developing for Rend to hopefully improve upon the whole survival genre.
The official post explains is that for every element within the game, there needs to be a reason to include it more robust than “these other games have it as a core feature.” It has to be a feature that is, fundamentally, fun for players in this game and something that works well for this design. Whether or not the philosophy will work out in the long run remains to be seen, but it’s certainly a good place to start.