Massively OP Exclusive: Hard questions about Secret World Legends

    
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Now that the official countdown is on leading to Secret World Legends’ launch date, questions about this reboot of The Secret World seem more relevant than ever. Massively OP sat down with Romain Amiel and Scott Junior to ask them several point-blank questions about the transition and the studio’s decisions behind the whole process.

Some choice quotes from the interview:

  • On the demotion from MMORPG: “Early in development for The Secret World, we came out with ideas like, is it really even an MMO? It is massively multiplayer in a sense, but we didn’t focus on things that traditional MMOs focused on.”
  • On why TSW wasn’t profitable: “Making more money by making more content stopped being viable at the beginning of last year… the actual issues were not making a profit any more.”
  • On whether or not SWL might have lockboxes: “Yes.”
  • On the greater good: “At the end of the day, some group of our current customers were going to be upset.”
  • On porting progress over from TSW: “We could have made it work given enough resources and time. However, we didn’t have it […] Pretty much anything is possible. It just wasn’t plausible.”
  • On Season Two’s arrival: “Later this year. We’re going to be publishing our post-launch roadmap.”
  • On AEGIS: “The AGEIS system will not be the same in Secret World Legends. AEGIS was probably a mistake.”
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