Some choice quotes from the interview:
- On the demotion from MMORPG: “Early in development for The Secret World, we came out with ideas like, is it really even an MMO? It is massively multiplayer in a sense, but we didn’t focus on things that traditional MMOs focused on.”
- On why TSW wasn’t profitable: “Making more money by making more content stopped being viable at the beginning of last year… the actual issues were not making a profit any more.”
- On whether or not SWLÂ might have lockboxes: “Yes.”
- On the greater good: “At the end of the day, some group of our current customers were going to be upset.”
- On porting progress over from TSW: “We could have made it work given enough resources and time. However, we didn’t have it […] Pretty much anything is possible. It just wasn’t plausible.”
- On Season Two’s arrival: “Later this year. We’re going to be publishing our post-launch roadmap.”
- On AEGIS: “The AGEIS system will not be the same in Secret World Legends. AEGIS was probably a mistake.”