EverQuest’s new classic server has rough launch

    
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If you’re looking for the authentic classic MMO experience, shouldn’t a rough launch be part of it? That’s kind of the sour joke you hear being said concerning the start of EverQuest’s Agnarr progression server. Agnarr opened its doors yesterday to a crowd eager for a time-arrested experience, and yet was immediately besieged by crashes, broken character creation, zone lockoutsqueues, and an allegedly rampant duping situation.

The dev team continued to post updates on the forums concerning some of the issues: “The enormous number of players attempting to create characters on Agnarr is straining our systems. We are currently managing the heavy load with a reduced maximum population cap, which we are increasing manually as players get through character creation and into the world.”

Source: EverQuest, official forum. Thanks Squid!
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Denice J. Cook

I’m glad to see lots of peeps logging on there, even though I play EQ2 and not EQ1. I hope EQ2’s shortly-incoming new event server, Fallen Gate, sees a similar boost in population for EQ2.

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Michael18

Does this use an old version of the client and server?

I rather expected this to be like the other progression servers: just today’s code with some newer features and expansion areas disabled. But if that’s the case, I don’t understand why they have problems like item duping.

Polyanna
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Polyanna

According to the guide to progression servers on the website, all of the EQ progression servers use current client and server code, and it’s only the content, max character and gear levels, race and class choices, and, in a few corner cases, availability of certain items that is “rolled back” to approximate the state of the game in old releases.

This is different from what Old School RuneScape does, where the server and client are built from an updated and bug-fixed iteration of an older code base, which uses old mechanics and game systems.

EQ’s approach is to use the modern client and server, and even, where zones have been updated, modern topography and NPC populations, but just restrict the available universe of content and limit character power to what it was in an earlier release.

So it’s sort of like playing current WoW, except the map only has Eastern Kingdoms and Kalimdor, and you can’t level beyond 60, but everything else is the same as playing the modern game up to that level, and only in those zones, as it is today (e.g., the world map still is Cataclysm-ized, not truly a “Classic” world map, and all the post-Cata open world questing revisions are still in place).

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Jack Pipsam

I would be very surprised if it did, I mean it would need to link up to the modern account system, launcher and also needs to meet the standard of account security (wasn’t the excuse for Vanguard’s closure being that they didn’t want to keep spending money to keep the security all up to date all the time?).

I would suspect the code would be quite a bit different now than then with constant revisions.

dixa
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dixa

the last times they did this they didn’t attempt to also include zone instancing. remember all the politics involving raiding with ragefire and lockjaw? that won’t be an issue now, but there is an unintended side effect.

they are also being bombarded with p99 players who are then going to the forums and in game harassing any one who is trueboxing.

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MesaSage

Time travel is hard.

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squid

Mepps went on the discord to say that they hadn’t found any evidence of people duping anything other than newbie gear and thus they won’t need to wipe. Stream videos and quite a few players say otherwise.

dixa
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dixa

if it’s a manageable number of offenders duping krono the company can deal with them on an individual basis without wiping the server.

wiping the server WILL have a detrimental financial impact on the company if they do it just to catch a couple dozen turd burglars.

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TheDonDude

Looking forward to trying this out. I keep expecting I’m going to run into some big quality-of-life modernization thing that I can’t live without, though.

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bobfish

I wonder how many of the current EQ team have worked on a progression server before?

Because these problems seem far worse than any issues they had with the previous ones.

deekay_plus
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deekay_plus

i was just thinking did they can the guy who did the last dozen eq progression servers? XD

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Reht

It’s pretty much the same crap that’s been happening on previous servers……