It’s a big week for the zombie survival title Fortnite, what with it coming out on Steam early access and all, and the developers are taking advantage of the increased attention to talk up their game to interested parties.
On Reddit yesterday, the devs hosted an ask-me-anything session that covered the making of the game, how the team acted on feedback, heroes, crafting, outposts, and future plans. The team stressed that everything is in “early iteration” right now, so expect things to change over the course of the year.
So what was the hardest part of making the game? “The biggest challenge we had was how do we make a robust building system that was usable in high fidelity third person combat. So controls and complexity become a real challenge. If you wonder why we don’t have crouch… this is why.”
The team said that it plans to release Fortnite later this year after testing, polish, and content additions. Past that, there are plans in the works for different modes, like iron man and an open world, so you might see this small title getting a lot bigger over the coming years.