Chaos Theory: To Steam or not to Steam your Secret World Legends account

To Steam or not to Steam, that is the Secret World Legends question — now that the horror game has relaunched on that platform, that is. For those who have never played this game or The Secret World before, that could be an easier question to answer. However, anyone who has a TSW account or who has played SWL already will have to make some decisions as to which platform to utilize going forward. There’s a chance that the choice might also have an time limit on it, though none has been expressly stated, so putting it off too long may become a problem in and of itself.

What are the benefits and drawbacks of each choice, and what is the process to switch if desired? We’ve got some answers right here to help you untangle that web. Speaking of the Steam launch, how has that gone? We’ll discuss that here along with our Secret World Legends Steam/No Steam guide.

Full Steam ahead?

After five weeks of live SWL play, the game finally launched on Steam. Now players have a choice whether to play the game from Funcom’s launcher or from Steam’s. However, it is really important to note that choice will be a one-time deal; once the decision is made, that will be the only launcher that can be used for that account. Unlike many other games, there is no possibility of moving between the launchers in order to log into the Secret World. Funcom explained that this is due to how patron works: Since the player will pay for purchases and patron subs via the respective platform, only that platform will have the information. I admit I do not understand the technicalities of this, but in an age where so many games are moving to cross-platform play, it feels very odd to go the other route and be restricted even on just the PC. Other games let me log in on both Steam or studio launchers, and others still (nod to AQ3D) allow me to log into totally different devices and still play the same account.

Since the final decision is irreversible, you may want to put some thought into it. I myself was initially looking forward to utilizing Steam, but now I am unsure. I’m taking into account the pros and cons before I make up my mind. So here are those facts as I have been weighing them:

Pros

  • Payments via Steam wallet
  • Steam achievements (wanted as per CM but not yet implemented)
  • Exclusive bundles (that have a good price on Aurum)
  • Devs say will patch through Steam (some players rebutting this currently)
  • Adds to Steam library
  • No region blocking
  • Supposedly impressive compensation incoming to patrons for sub issues (round 2)

Cons

  • Payments exclusively via Steam wallet (hey, it depends on your thoughts on this topic!)
  • No access to current or future Steam exclusive items/cosmetics
  • No answers from devs as to whether Funcom launcher will ever offer any exclusives
  • Must redownload the game if you’ve already been playing
  • If Steam has issues (think during big sales) you can lose access to game
  • Restricted to single SWL account (cannot use to play multiple accounts)
  • Multiple SWL accounts will need multiple Steam accounts (one for each) or will need to maintain two separate client downloads if one uses Steam
  • Problems with Steam accounts registering current patron subs, so not getting benefits (now including cache keys)

Honestly I wanted the ease of adding SWL to my Steam library, and the thought of missing out on exclusive cosmetic bothers me, but I actually do not want to be tied exclusively to the Steam wallet. Also, I very much do not like the idea of having one single account available through Steam, meaning if I let my kids use my PC or laptop to play and they choose not to use Steam, I’d have to keep two clients on my hard drive.

On top of that, the Steam launch hasn’t been without it’s difficulties. Folks on Steam are currently running into issues with their patron status not being recognized, which can severely impact gameplay. Think no cache keys, the extremely long cool-down timers, and no free teleports! There was also some surprise and confusion when some players were automatically switched to Steam and could no longer log into their account and play until the re-downloaded the client on Steam or converted their account.

On the plus side, for many others this launch was exactly what was needed to jump in and give the game a try for the first time. It looks like it was also a positive boost to the game. It definitely opened up to a much broader audience! And the game is currently sitting at a 79% positive review rating on Steam, which is wonderful. This means more folks may take the plunge and experience the amazing story and atmosphere of the game.

Simply Irreversible

After all this, and since there is no going back, I am still decidedly undecided as to whether or not I will make the leap to Steam. This choice is going to take me a while. You, though, might already know what want to do! If unlike me you’ve come to your decision, what do you do? There are different steps depending on your situation. Here’s the breakdown:

DO NOT want to use Steam DO want to use Steam
Current SWL player  Do nothing Log into Secret World Legends account page and click Convert to Steam, download and install via Steam
Former TSW Steam/Current SWL player auto-converted to Steam Log into you SWL account via Steam log in and click the convert to Funcom button.  Do nothing
Former Funcom TSW player, never played SWL Download Funcom client from your already created SWL account page (uses your TSW name and password) Log into already created SWL account page and click Convert to Steam, then install and play via Steam. (If you logged into Steam first don’t worry, converting will just override that empty Steam account.)
Former TSW player on Steam, never played SWL Log into already created SWL account page via Steam log in and click convert to Funcom button, install launcher. Do nothing: Just install on Steam and play
Never played TSW or SWL Create account on SWL site and download client Log into Steam, install and play

A special case: For those who had multiple Secret World accounts and played via Steam, you have to go in and individually select which Steam account you want linked and link it. All others will have to remain.

Will you make/have you made the leap to Steam? Are you now trying the game because it has launched on Steam? Share your thoughts in the comments below!

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N7 Spectre
Reader
N7 Spectre

Stayed with the launcher and it made everything easier it appears.

Reader
Jeffery Witman

I’m sticking with the Funcom launcher. I’ve never been a huge fan of Steam and the few games I’ve gotten on there I just don’t play. I’ve seen too many games have major issues with Steam Wallet, banned accounts, and weeks-long delays on purchases actually showing up in game, especially for cash currencies (looking at you, Neverwinter). These seem like things that Funcom will almost definitely repeat, given their past and current performance with Secret World titles.

Similarly, there’s no way Funcom won’t eventually offer sales on Aurum packages or other deals to entice more people to buy Aurum once the whales have all their AP, SP, inventory, bank, and sprints unlocked. People will stop playing before shelling out the money for Aurum just to get in-game essentials once the Exchange caps to 300 and almost no one is selling it. I’ve seen it happen before (looking at you, STO), and it can be fixed, but recovering players after the fact is harder than keeping them in the first place.

Reader
Nick Smith

I have been waiting for the steam release to play SWL! I’ve been too busy with Elder Scrolls Online and since ALL (most) my gaming money goes into my Steam wallet, playing the game through steam is a no-brainer for me. I’m currently on vacation this week, but when I get back… it’s SWL for me :) woohoo! Thanks MJ for the article, this helps show me exactly what I need to do.

ceder
Reader
ceder

I switched to it since 1. They didn’t region block it after all. 2. I doubt I’ll play it beyond once a month casually.

hurbster
Reader
hurbster

I saw no reason not to.

Cadaver
Reader
Loyal Patron
Cadaver

I’m sticking with the Funcom launcher and Paypal for any future payments. I don’t really care about exclusive Steam cosmetics as my avatar is not important to me in this game. Just here for the story. Once through and out.

Reader
Brother Maynard

Think no cache keys, the extremely long cool-down timers, and no free teleports!

Sooo… Vanilla TSW servers?

Reader
kidwithknife

I switched to Steam on day 1. As a result, I missed 1 day of patron benefits (they hotfixed the next day) and got a compensation package that was far beyond what I would have racked up that day by playing. I can handle that sort of “problem” every now and then. :)

Reader
Loyal Patron
Rottenrotny

Eh, for now I’m sticking with my Funcom launcher.

I don’t care about Steam achievements etc.

The only bummer here is the Steam exclusive items.
Like yesterday I was looking at the dressing room and I noticed an item that was poop brown but had a locked red/white color option. I thought that might look neat so I clicked it and it said something about being Steam exlusive.

L A M E.

Reader
Bill C

Yeah, this kind of stinks with the bundles being Steam exclusive. So no options at all to get bundles like this for the funcom launcher version huh?

Reader
Loyal Patron
Rottenrotny

It’s not a deal breaker for me, but it would be nice if all clothing items/options were available to everyone OR that if there are Steam exclusives there are also Funcom launcher exclusives.

Like that clothing item that had a red/white Steam exclusive option maybe had a black/purple Funcom launcher exclusive option too.

I’d be OK with that.

Reader
Bill C

Yeah, I agree there. The option would be nice.

Reader
Hirku

I like the game a lot, but Funcom couldn’t boil water without burning the whole house down.