SoulWorker is readying for beta in North America at the end of 2017

    
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WORK THAT SOUL OR SOMETHING

When you see the title SoulWorker, does your brain immediately re-translate it to “Social Worker” and picture an MMO wherein you spend your time helping low-income people advance in society? Probably not. That’s not what SoulWorker is about, as you will no doubt have the opportunity to find out when the game finally gets localized for a North American release. The official statement is that beta is on track for the end of 2017.

Players will take the helm of one of the game’s four playable characters, each with a distinct weapon – two-handed swords, scythes, guns, or apparently some form of violent guitar. You can then team up with four other people to smash the living heck out of things at your leisure. Check out the actual combat in the video just below, courtesy of Steparu. (The video below is just for Haru and her two-handed sword, but you can likely get a sense of the game just from that.)

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kgptzac

I think this game needs a less odd name with an English release.

Mewmew
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Mewmew

Extremely obviously the same type of game as Kritika only in a different setting (it looks so very much like it). If you don’t like Kritika, you probably won’t like this either.

Kritika actually was fun for me, I enjoy a good skill based beat em up you can stop by for straight action once and a while. I didn’t enjoy cheesy decisions Enmasse were making – specifically a fiasco they did with pets that I won’t get into again here, so I quit playing and giving them money out of principle.

I’d love to play and spend on another beat em up game like it if the company running it made decisions I was more happy with. So I’ll be watching for this one.

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Sorenthaz

Vindictus has similar problems. Feels and still looks great, but good lord does Nexon love to ruin their games with awfully greedy cash shop practices.

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ShivanSwordsman

It depends if it comes packaged with the same bullshit stamina/”rest point”/fatigue systems that make most every korean game not worth putting any time in. If not? I’ll gladly partake. If so? We’ve got Dauntless coming, I’ve got Fortnite on the backburner, and I’ve already ditched DFO and Kritika half way for the same shenanigans. No thank you.

Mewmew
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Mewmew

Kritika overhauled the Stamina system though and changed it to a Rest system for the US version. The only way you would still be playing when it had a Stamina system is if you played during Alpha? Realistically you could play hours every day and not even go a single step down on their rest system to where you were getting “normal” experience and it took many hours to hit the bottom tier, in which you could still play and get experience after the change anyway.

I don’t like numerous other decisions they made with Kritika so quit playing it because of how they were handling other things, but the Stamina system that changed over to a Rest system was fine after the change. People were level 60 in days. It wasn’t very limiting at all.

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ShivanSwordsman

I found it rather limiting, given the rest system would, once bottomed out, only give you 10% of the EXP you were getting, as well as drops. At the time my choice was between Kritika or Diablo 3, and Diablo 3 didn’t have any of those barriers, it welcomed me and said “come in and play”, so I did, and I went crazy for a week or two just hammering out exp and gear sets.

10% EXP staring me down just made me want to quit. So I did. The game itself isn’t bad, I’d like to return for the TERA crossover and raise a catgirl acrobat. The limiters right now are pretty horrible, even if you CAN get to that level in a few days… it doesn’t mean I want to. I want 100% EXP all the time. I’d even possibly settle for 50%, as I didn’t find myself slogging too much with that, but once I hit the 10% I’d either grind to the point of the game not being fun/worth it, or just log off.

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Utakata

Well it looks like social work…if one is looking at it as defending streets from the minions of Bannon’ism. o.O