Crowfall’s action harvesting has all the swirly sparkles and powerful pips

    
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Grassy!

Now that Crowfall fans have a little longer to wait before the game’s soft launch, they have time to fully absorb this lengthy article on action harvesting. Yes, ArtCraft has been pushing this vision for harvesting for a couple of months now, but there is a good chance that you still don’t know what it means other than imagining a character wildly swinging away, missing a large chunk of ore on the ground, and causing self-inflicted wounds with a pickaxe.

Basically, action harvesting refers to a more involved process of material gathering, complete with its own skill bar and special effects. The studio has continued to iterate on the system, having emerged from brainstorming with “pips” as a resource, 11 harvesting disciplines (including, we kid you not, Grave Digger), 30 powers, and a universal “energetic harvesting” skill. There’s a pattern to swinging your implement, and as players build up more pips, their energetic harvesting skill will proc different effects.

“Because all the buff durations and the pips are so quick to generate, this creates an opportunity for the player to weave a variety of different buff combinations based on their current need,” the studio explained.

Source: Crowfall
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Josh

I couldn’t help but giggle a bit at the term “action harvesting”, lol.

Also, as a side note, I don’t think this sounds appealing at all. I much prefer simple one click harvesting even though I love more action-style combat. It’s just really nice to be able to gather while watching netflix or something and to be able to be in game without having to give it all my attention.

hurbster
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hurbster

It’s harvesting, get in get out before some wanker ganks you. Why complicate it ?

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Phluxxed

There’s going to be a lot of people who main crafters, and this system is super interesting and can and will be built upon to make sure it doesn’t get stale quickly.

hurbster
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hurbster

Not convinced at all.

Alex Js.
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Alex Js.

Yea, I think the developers are just wasting their effort for nothing. Most people will probably feel annoyed by all those unnecessary complications (because they don’t care about how resource farming “feels” or looks like – all they care about is getting maximum resources for minimum amount of time and effort) and will have even more incentive to use the (inevitable) farming bots with their multi-boxing accounts.

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Nick Smith

Alex,

I don’t think your far off when you said, “all they care about is getting maximum resources for minimum amount of time and effort”.

However, in this game… they will want the swirly’s and buffs because it will lead to them gaining max resources for minimum time and effort.

I’m really looking forward to this!