OrbusVR shows off with a new trailer for early access

The trouble with seeing VR images on a non-VR screen is, well, they don’t really carry the same sort of impact. The new OrbusVR trailer is full of stuff that probably looks a fair bit more technically impressive on a VR headset, after all. But it’s still a good trailer, and if you already have a headset kicking around (and possibly collecting dust), this might be the motivation you need to put it on and try the game out for early access.

Fortunately, the trailer isn’t just limited to beating things up; it shows off the game’s combat, but also things like pet ownership, gathering, exploration, and social gatherings along the way. You can watch the whole thing just below, even if you have no interest in VR for yourself but want to see what the first game made specifically for it looks like in action.

Source: YouTube
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Melissa McDonald

It’s certainly true that a flat image can’t capture the VR experience. Something I noticed immediately is the true sense of scale and distance you experience in VR, which goes quite beyond playing a game on a flat screen.


It’s the same sense of scale and distance you get by playing with a 3D screen at the ideal distance from your face.

Though, of course, with the screen strapped to your face you never need to worry about keeping your head at the optimal distance, and with a different screen for each eye you have zero cross-talk.


This is inaccurate from my experiences.

A 3D TV is ultimately limited because there’s only so much you can really see. So sure things are “popping out” at you but you’re ultimately still aware of your surroundings. Your Couch is still there. If you look left you have your awesome Sailboat painting hanging on the wall.

VR is different in that you get a greater sense of being there because you are surrounded by being there. If you look down you might see a cliff, and even though you 1000% know for a fact it’s 100% safe your senses are telling you that you shouldn’t/can’t walk forward. When you turn left there’s no sailboat painting but the rest of the virtual area from a wide open field or a perilous dungeon.

Scale and distance play a huge role in creating those sensations. You can’t feel like you’re in a dank, cramped tunnel if you look up and see your actual ceiling 5ft above your head compared to looking up and seeing a virtual cave roof 6 inches from your head. As technology advances, things like “screen door effect” and field of vision will be a thing of a past and it’ll be pretty interesting from there.

This is all reasons why the 3D TV comments are always hilarious because they’re so off base from what a modern VR experience is like you can’t help but laugh.

Melissa McDonald

Not true. A faux 3D game on a flat screen =/= VR no matter how close to have the screen to your face. True VR experiences give you a far more realistic sense of presence, size, and scale. They’re made from the ground up that way. And it’s not a question of having 2 screens – Gear VR and Daydream give very compelling experiences from a single smart phone screen. It’s not a stereoscopic ‘trick’. Games made as VR are strikingly different than attempting to play a flatscreen game with a visor.

It’s one of those Matrix things. Nobody can be told. You have to experience it for yourself.


I’m going to wait to see how this one goes, but right now my VR time has something I’ve been waiting a while for :D