Sea of Thieves lays out player progression and mission types

    
12

If you’ve been paying attention to Sea of Thieves, you may have noticed that Rare’s game isn’t hewing to the traditional RPG stats and mechanics. In fact, there are no character levels and stat gear at all. So that raises the question: What do you chase and how do you progress in this MMO?

A new dev video explains all of this. Basically, players will pursue cosmetics and reputation in the three NPC factions, earning better rewards the greater their legend grows. Each faction focuses on different mission types: The Gold Horders are all about treasure hunting, the Merchant Alliance places priorities on trade shipments and livestock retrieval, and the Order of Souls wants you to get into scraps with the undead to retrieve their skulls.

Players can pick up “voyages” (i.e. quests) from these factions, but the higher their reputation, the better and more lucrative these voyages become. Voyages can be shared among crews, and there are no barriers to sharing and engaging in these missions between crew members.

Source: YouTube
newest oldest most liked
Subscribe to:
Reader
Minimalistway

This game looks better and better in every post … i wish the best of luck for the developers.

Reader
Anstalt

I’m at work so can’t watch the video.

Is there ship progression? Is there horizontal progression? Cosmetics and reputation are kinda pointless if I’m going to be sailing the same ship and using the same weapons all the time. What are you supposed to spend money on? Just repairs and ammo?

Reader
Loyal Patron
Patreon Donor
Armsbend

Rum.

Reader
Sorenthaz

See my Twitch VOD link down below, there won’t be ship progression in the sense that you can make a ship stronger but ship customization will be a thing to some extent. Progression is 100% horizontal outside of maybe needing to get some equipment that you don’t start with. I think you’ve mixed up vertical (chasing after power numbers) with horizontal (chasing after cosmetics/no power growth).

Reader
Anstalt

Cosmetics isn’t horizontal progression…..it’s not progression at all.

Horizontal progression in the context of SoT would be things like different types of swords or pistols. I might start with a standard cutlass but can later unlock a rapier – more piercing damage but less slash damage. Overall power stays the same (hence horizontal) but I’m still progressing.

If cosmetics are the only unlocks then this won’t be the game for me. I hate vertical progression, but I still need progression. If the gameplay on day 1 is the same as day 10 which is the same as day 100…..I’ll be bored too quickly. New ships, new weapons, new ammo – you can put all these things in using horizontal progression to keep the balance whilst still allowing players to achieve something meaningful and customise their gameplay to suit their personalities.

Reader
Amorey

This is a game I am really looking forward to play :)

Reader
Sorenthaz

https://www.twitch.tv/videos/209493097 here’s further info including a live Q & A near the end. Divulges info on more things like ship cosmetics, confirming there won’t be any microtransactions that improve combat performance, etc.

Reader
Boom

Its good fun & with the right group of people could be hilarious.

deekay_plus
Reader
Patreon Donor
deekay_plus

excited to get into the test sesh this weekend. but all in due time! so wish i could record and screenshot!

Reader
Loyal Patron
Patreon Donor
Armsbend

Not always tying yourself to levels and stat gear sounds like a welcome change to me.

Reader
Sorenthaz

It’s got its upsides and it’s got its downsides. If they can make the later tiers of voyages feel more challenging to match the reward and potentially even offer up new twists to the voyages at higher reputation levels then that’ll be cool. It’s also significant for PvP reasons because if some no-life crew with high reputation in the companies are chasing down a ship that only just recently started, stealing their loot will be nearly worthless. Gives less of an incentive to just attack every single ship around, and with ship cosmetics (they mentioned this in the live Q&A portion of the stream yesterday, doesn’t look like it’s in the video above) it could help distinguish potentially juicier targets.

Now the downsides of course are that ultimately it doesn’t feel like you’re chasing after a whole lot beyond cosmetics. Rare pretty much confirmed there will be microtransactions during the live Q&A segment but they obviously won’t impact performance; the only problem is that if cosmetic MTXes look way cooler than anything you can earn in-game, it might diminish the rewarding feel… But in the end the only real goals you’ll be shooting for (until they add in possibly giant sea bosses or something like a Kraken or turn skeleton strongholds into dungeon-like excursions) are purely of the vanity and show-off variety. There’ll be “emblems” which are in-game achievements to chase after, and then you just level up reputations by doing things to get more cosmetics and better loot that gives more gold so you can buy more cosmetics.

Now supposedly there will be at least one more weapon type and there’ll probably be more equipment as well to chase after. So I guess it’ll be interesting to see how it goes. There’ll definitely be folks who don’t like the repetition but that’s up to Rare to keep putting in new things to do that all give different ways towards becoming that “pirate legend” or whatever.

https://www.twitch.tv/videos/209493097 Here’s the full livestream btw for anyone curious.

Reader
Loyal Patron
Patreon Donor
Armsbend

I agree – it is on RARE to entertain me. I seriously hope they are up to the task. I think they are. I’m one of the few people who enjoyed new MS RARE over old RARE.