Grand Theft Auto Online just hit peak monthly concurrency – and it’s five years old

    
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There aren’t many online games that can honestly say they’re still growing and setting records years and years after their launch, but that’s exactly what Grand Theft Auto Online – which launched way back in 2013 – is doing.

Earlier this week, Rockstar announced the good news in a blog post, stating that “2017 was the biggest year of GTA Online yet, capped off by an epic December that saw more players in the game than ever before.”

The news won’t surprise anybody who’s been watching Superdata’s monthly reports, as the game’s been sitting toward the top of the console charts for a long time, peaking at #1 for several months in the summer of 2017.

Rockstar’s blog post further notes the introduction of the Lampadati Viseris as well as sales and bonus events running through this weekend.

Here’s a peek at our last playthrough of the game during the Halloween festivities. Vrooom.

Source: Rockstar via VG247
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nobleeinherjar

I just recently returned to GTAO and have been having a great time. The finale of the Prison Break heist was my white whale for so long. Now that I got past it, it’s been pretty smooth sailing in terms of finding players for other activities I want to do, even without a Crew, though that’s sort of my next step.

It’s not perfect. Not at all. It’s especially sad how R* has completely failed to do anything about modders and cheaters. But for now, GTAO is keeping me occupied until Monster Hunter World.

deekay_plus
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deekay_plus

there’s been a couple periods of less modders/cheaters/hackers in 2017. but then at some point rockstar started actioning people who got modded money wether on purpose or not by draining them of cash, which affected quite a few innocent people to much upset.

doesn’t help tho that modders started taking money from people for modded cash.

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Sally Bowls

Take-Two Interactive Software Inc. TTWO, +0.55% the smallest of the major videogame publishers in the U.S., posted the largest gains of the three for 2017. The company used to regularly lose money in years when it did not release a new version of blockbuster title Grand Theft Auto, but it has found a more stable business model in recent quarters. Take-Two continues to benefit from an industry shift toward more in-game purchases, which allow publishers to generate revenue on older titles that gamers already own. Take-Two was the second biggest gainer in the Nasdaq-100, with shares up 123%. Fellow publisher Activision Blizzard Inc. ATVI, +1.88% was another top performer, with its stock rising 75%.

If you invested $1000, your 2017 income would be
Savings CD: $18
Activision-Blizzard: $750
TTI: $1,230

From November: “Take-Two: ‘Recurrent consumer spending’ is the way of the future” “we aim to have recurrent consumer spending opportunities for every title that we put out at this company.” Recurrent spending is now 42% of revenue. (I think that means that for every $60 spent on a game they get over $42 in microtransactions.)

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wratts

I’d bet the ratio is a little different, since box sales would have all the distribution and partner fees whereas recurrent I think is all first party. But that’s a nit

deekay_plus
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deekay_plus

gtao uses steam store integration for shark cards and the new starter pack. you can also buy on their first party store (and they actually ran discounts over the holidays only for their own store), but buying through steam if you have the steam version is much easier and faster than through their own store.

which afaik the steam store cash shop integrations are still regular steam % cut off the top.

crowstwo
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crowstwo

I know this is a really unpopular opinion but I wish they would somehow implement “PVE” servers. Nope not the invite or solo only, normal ones.

The idea R* had with the game was a good one but the reality is the game is not about risk when there are other players around, it’s only a troll fest, gank fest and so on and so forth.

When I was still playing the game I didn’t have that much trouble killing my gankers but it got old really fast and eventually I stopped playing.

deekay_plus
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deekay_plus

the world content is rather trivial without the risk of pvp. that’s part of why it’s so much more rewarding than instanced pve content, there’s a real risk of failure in a fairly punitive way.

the game has a metric shit tonne of pve/coop content as it is. plus options for crew/friends/invite only world maps. and on top of that it’s fairly trivial to force the game to give you a fresh server or hop around until you find friendly filled server.

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Alex Malone

Whilst I love the single player campaign for this game, I could never get into the online portion. I always felt that I was fundamentally missing something in terms of how to engage with the game.

So, my personal experience is of sitting in a lobby waiting for stuff to pop. If I try to do something specific (like the story missions it tries to guide you towards) I can never get it to pop. In order to actually, you know, play with other people I end up just queuing for whatever the latest patch provided or queuing for anything.

However, when I queue up for anything, the majority of the time it just pops a shitty bridge race (the one with all the jumps). Like, probably 50% of the time this damn race comes up and it sucks.

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Alex Malone

I should also say that I’m glad the game is doing so well.

I do wonder whether their success online might prompt Rockstar to make a proper MMO. If ever there was going to be a WoW killer, a GTA MMO would be it! They have the IP, they have the money, they have the talent……

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silverlock

Which means I’ve owned it for four years without putting more then a few hours in. Vice City was really good and San Andreas was great but I haven’t been able to really get into and finish the others.

deekay_plus
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deekay_plus

i’ve played them all except gta4’s dlc and vice city stories. at least a little anyway.

shame you haven’t gotten into it tho. the online portion is one of the freshest entries into the mmo genre since wow. i know alot of people don’t consider gtao an mmo but i think by their standards alot of wow clones might as well not be mmo’s either as it is.

the game certainly gets me in to a virtual world feel better than almost any “true” mmo i’ve played post lineage 2 classic over a decade ago.