Crowfall: Game feature video extravaganza and plans for future games

    
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Talk about a video bonanza! ArtCraft unloaded a whopping eight new Crowfall videos this week for fans to enjoy. Each one of these covers a different core feature of the game, from Eternal Kingdoms (player housing) to campaign worlds to skill trees.

While these videos may not provide fresh information for the dedicated fan who has been following every iota of the game’s progress to date, they do serve as apt summaries of these features and a great starting point for a newly interested player.

Speaking of coming at the game from a fresh perspective, 512 Tech interviewed the team at ArtCraft to learn about Crowfall and its history. It toted out some interesting numbers along the way: $20 million raised to date, 45 employees working on the project, $50K to $100K per month arriving in new pledges, only $25K spent to date on marketing, and 40,000 current testers. The studio said that the “brutal honesty” of these testers has helped shaped the game tremendously.

Another interesting tidbit for you to chew on today? ArtCraft said that it has plans to develop more games beyond Crowfall.

Source: 512 Tech
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Solaris

I really love this MMO. Looking forward to launch. I’m burned out on testing. I just want the live game! Not too much longer…

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BDJ

First video… and maybe someone can clarify…

VIP gets 2 skill selections per… is that P2W?

Cyclone Jack
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Cyclone Jack

Sounds like it, especially when coupled with the Time Banks saving 24 hours vs 720 hours.

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luxundae

I dunno, the time bank one sounds more purely like pay-for-convenience to me. If you don’t pay for VIP, you need to log in every 24 hours or start to suffer an efficiency loss. If you do pay for VIP, you need to log in at least once every 30 days or start to suffer an efficiency loss.

Letting you train more skills at simultaneously does sound like a pure power improvement, however. I.e. VIPs can do 48 hours of training in a 24 hour day. Whether that’s pay-to-win depends on whether those skills have any substantial impact on in-game power, but I’m assuming they do.

That said, doesn’t Eve Online do something similar? How is that working out for them?

coolster50
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coolster50

A little bit. As the skill trees are currently designed (and are subject to change). In some of the skill trees, if you have VIP, you can train the basics and an advanced tree at the same time. Both the Devs and Community are split as to whether that’s P2W or not.

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Dug From The Earth

unfortunately Devs dont get a vote on if something is pay 2 win or not. Its what the players think, and thats pretty much the end of story.

If devs say something isnt pay 2 win, and players say it is, the devs lose 100% of the time as people stop playing the game.

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Armsbend

Developers exist on the whims of the consumer. If they don’t like the arrangement they know where the exit is.

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luxundae

So much faith in the invisible hand… :P

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Brown Jenkin

The skills bank for sure not, it seems purely “pay for convenience” but yeah the x2 skill selections does currently feel pretty play to win. Granted theoretically this breeds more breadth rather than depth… but there’s not much argument that more horizontal progression is any less “P2W” than more vertical progression would be.