One interesting question had to do with Neverwinter’s decision to shy away from crowd control in dungeons by making the mobs immune to CC. “[Crowd control] currently just creates fights that are trivial and you generally don’t even need a build dedicated to controlling for enemies to be locked down,” the team said, going on to mention that no CC rework is planned for the future.
Another question asked how game modules were created. “We usually go into a module with a ton of awesome ideas for what we could add to the game and what would make players happy. After getting all of our ideas out there, we condense them into what’s possible in our time-frame and what has the highest importance,” the devs replied.
Other topics discussed included the need to update professions, dungeon balance, fashion, and a typical work day for a systems designer.