There was a great thread on the official World of Warcraft forums the other day about the game’s upcoming Classic servers talking about the many, many elements of the game that have changed over the years. After all, even once you settle on the core idea of a classic server before the first expansion, you’re still left with a whole lot of questions of what the server will actually include. For example: Meeting stones providing summons to a dungeon entrance didn’t actually exist until the first patch of The Burning Crusade, but should it be included in a classic server? Should bugs be fixed (including ones frequently used to bypass certain mechanics)? Should players still have only one viable spec?
Obviously, RIFT is going to have to answer these questions in practice a bit sooner with its Prime server, but the questions remain. Personally, I’m of the mind that if you’re asking for classic servers you should get one with all the undesirable warts retained and unchanged, but that’s hardly a universal law. So what do you say, dear readers? Should classic servers for MMOs recreate the classic experience as it was, the good and the bad alike? Or should designers fix the extant issues that don’t detract from the overall feel?