Sea of Thieves says 5000 people logging in per minute – 1M users total – are why the servers are struggling

    
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Shut up woman, get on my boat.

No MMORPG player will be surprised to hear that Sea of Thieves’ biggest problem right now is that too many people are wanting to play – launch success works against it. In a candid dev video, Rare says that peak time – about 5 to 10 p.m. EDT, when west coast, east coast, and EU players are all piled in together – is the worst, up to four times as many people as showed up for the biggest beta.

“At one point, our server engineer told me we had 5000 people coming in per minute,” Studio Head Craig Duncan says – and the game’s seen more than a million unique users overall in the first 48 hours of live play.

Rare further says that they’re working out the delayed rewards and achievements problem (likely related to the heavy load) and missing items (they promise that’s a temporary client bug). “Please bear with us,” they say.

Welp, I guess if you’re sitting around waiting through peak, you can always flip through the purty art book.

Source: YouTube. Thanks, Sorenthaz!
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sizer99

Man, you guys are owned by Microsoft – why aren’t you just spinning up as many Azure servers as you need? You can do that in seconds – unless you didn’t design for that.

Or were you silly to make the login servers a single instance bottleneck like WoW did? At least they had the excuse of this has never happened before.

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Bango on Laurelin

Reminds me of when Archeage went live.

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Dystopiq

Don’t worry. Population will drops once users eat the very little content the game has to offer

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socontrariwise

I think I have started to understand the game concept: Players trying to finish some ingame existing content/quest – which they can pretty much never achieve because they constantly get sabotaged by other players. That way they don’t realize that there actually IS very little content. It is almost brilliant … if it wasn’t so quickly frustrating and making you step back and think.

Think a game like Sneaky Sneaky but with really bad odds because of fellow players and the whole thing online.

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Sally Bowls

Just curious:

I don’t have a horse in the “every story proves that SoT is/isn’t a megahit/flashinthepan” race.

Do we have any insight as to the ratio of PC & Console? There are a number of games that are much bigger than I expect because they are console exclusive or mainly.

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Loopy

Just keep in mind that a single purchase unlocks the game on both platforms. So any numbers that you may get will be skewed if you’re looking for a ratio. I actually have a number of friends that are bouncing back and forth between console and PC version of the game, depending on which mood they’re in.

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Sally Bowls

Thx. I guess it does not matter. Another complication is how many of the console players were purchasers vs included-in-sub.

Anyway, it is clearly doing well at the moment.

PurpleCopper
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PurpleCopper

Man, I was sort of expecting a casual version of EVE Online from Sea of Thieves. Kind of disappointed.

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Sorenthaz

Hoping they might talk more about what’s being planned for the next few months sooner rather than later. IMO this game badly needs more social systems, some structure placed onto PvP (namely consequences and deterrents from immediately leaping back into PvP after losing your ship/life…) so there’s breathing room after battles, and in general just more of everything.

Still at its core it’s insanely fun, VERY well polished (like… breathtakingly so; I cannot help but admire the sunset and how beautiful everything looks), and shows a lot of promise…

The problem is that PvP cannot be left in such a minimalist, detached structure where PvPers do not have to be concerned about participating in the rest of the game and thus have no penalties or deterrents from endlessly chasing people down, even if they die. We also need more cooperative/social elements between ships.

Hopefully they’ll be able to build this more into an ideal pirate game. Right now though it pretty much feels like an Early Access launch.

deekay_000
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deekay_000

it’s this sort of thing that gave me an idea for sundial’s deep learning ai study projects.

also the irony so to say on a site about mmo’s given the consderation of what one does in an mmo generally speaking. :D

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Bannex

Not to be that guy but only 1 million?

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Jack Pipsam

One million unique players logging in at some point for a new non-free* IP first party title within 48 hours is outstanding at launch, very few multi-platform games can really get those kind of numbers quickly in reality outside of real yearly heavy hitters like CoD, Battlefield, Fifa ect. Let alone a Microsoft ‘exclusive’.

Despite huge revenues, actual concurrent numbers don’t ever seem as high as people might think. Take a look at say Steam charts for example, really really successful games have less than 100,000 at once on their service, yet are able to go for years and are doing quite healthy.
Most MMORPGs which aren’t WoW wouldn’t get anywhere close to 100k concurrent these days in the West.

Now of course there is a real difference between unique and concurrent, SoT concurrent is unknown as that real-time data isn’t released by Microsoft, but if they’re hitting anything over 100,000k at any time, that’s really quite good.
I bet you Halo 5 right now doesn’t have close to that many people online.

As for its long-term playerbase? That i’m afraid is very much in doubt.

* I do wonder how many are using the 14 day Game Pass trial.

deekay_000
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deekay_000

buddy had trouble with xbox game pass in such a way that tyring to trouble shoot it for him it looks like it only works on xbone anyway. or else it’s overly obtuse to use any of the game it offers on pc.

so i suspect the number of people playing through it are smaller than many seem to believe.

idk i think honestly that more people were keen on this game than you’dotherwise be lead to believe based on the social media narratives since the NDA dropped. like if you went by what gets the most likes and upvotes and all the youtuber influencer “reviews” the game should be doa and empty -servers already.

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Schmidt.Capela

It’s free for all subscribers of the Microsoft Game Pass, a service that costs $10 per month, grants access to over a hundred games (and Microsoft is promising that all its exclusives will be added to the Game Pass service as soon as released), and gives a discount if the player decides to permanently purchase any game in the service that has been released more than a month before (and a 10% discount for the game’s DLCs regardless of when they were released).

Now, I can’t find anywhere how many subscribers the Game Pass has, but I expect a lot of the people playing Sea of Thieves to be subscribers. More so because Sea of Thieves is the game Microsoft is using to showcase how its exclusives will be added to the service as soon as they launch.

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Jack Pipsam

Yeah I know that, I meant that I wonder how many people are using the 14 day free trial of the service in order to play the game instead of paying the $10.

I have an unredeemed free month from Microsoft Rewards which i’ll use at some point to try the full release of this. Because there’s no way i’m paying the $100 AUD Microsoft seems to think is okay to charge on their storefront.

Alex Js.
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Alex Js.

Well, they won’t be struggling anymore now that many people have already seen everything there is to see in this shallow, repetitive game and have already quit playing it ;-)