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Sea of Thieves expands times and locations for Cursed Sails with its latest patch

The latest update for Sea of Thieves is all about giving players more time. If you have only a limited amount of time to play the game every week, for example? You get more chances to take part in different battle regions despite that. When treasure items show up in the middle of a battle? You have more time to pick them up. When a battle ends? You get more time to finish grabbing anything of importance to you.

The patch also fixes a number of undisclosed crashing bugs and several bug fixes, so players will no longer travel in unintended directions whilst being fired out of a cannon or get the wrong event banners whilst speaking with Gold Hoarder NPCs. So you’ll have more chances to do stuff, more time to do things, and more consistent game performance across the board. It’s the next best thing to more content.

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Sea of Thieves’ devs have realized that community comes from not constantly fighting each other

Hey, kids, did you know that players feel more like a community when they’re working together rather than constantly fighting one another? Of course you did, you’ve paid attention to more than two decades of MMOs teaching this exact lesson. But it appears that Rare was absent during those days of design school. A recent interview on the post-launch environment for Sea of Thieves reveals that the game’s team more or less completely changed the plan for the game once it became clear that, gasp, communities form when people work together:

We looked at the game just after launch and thought: players want to enjoy the fantasy of broadsiding other ships, so it makes sense for AI to take the brunt of that: if you’re giving people the creative outlet of attacking a common foe, it’s going to reduce the wish for dominance over other players.

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Sea of Thieves assures players they have more time to earn the Shark Hunter ship set

It turns out when players think they’re about to lose access to something, they get rather twitchy about making sure to get it. The official Sea of Thieves Twitter account noted that while some players are hoarding gold to get the Shark Hunter ship set, it will still be available even after the limited-time items from the Hungering Deep patch have gone away. Good news to those who hadn’t yet hoarded enough gold, too.

Meanwhile, the game rolled out a small patch to fix a number of outstanding issues with the game as well as adding in the option to dynamically change your crew between Open and Closed while on open waters. Athena’s Fortune should also offer players more valuable rewards, which will no doubt prove… well, valuable. So keep on sailing and earning the rewards that actually will no longer be obtainable in about a week.

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Sea of Thieves teases its first content update, The Hungering Deep

It’s funny how we assume that there are monsters in the water. Sure, there are definitely big things down there, and some unusual things, but even when we know about all of that we still hold a feeling like there’s something even worse down there, something lurking and evil. Of course, Sea of Thieves is not constrained by the limitations of reality… and its trailer for the game’s first major content update, The Hungering Deep, hints that there’s more to this than just speculation and legend.

Of course, the grizzled pirate in the trailer is more than willing to sneer at the idea of these being “just stories,” but… well, we don’t want to spoil it. It’s only two minutes long, and if you’ve been needing a pirate to weave tales for you, this will deliver. Just… try to avoid bridges for the rest of the day.

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Sea of Thieves adds new outfits and a special gun for a month of play

After a month at sea, one can imagine your character in Sea of Thieves is more than ready to stop in to port. But you’ll soon be setting sail from that port once again, no matter where it is. Just make sure that you first pick up the Eye of Reach from merchants for just one gold piece, a special commemorative item for a month since launch. Heck, while you’re there you ought to take part in lots of stock; the newest patch adds a variety of new styles for ships, weaponry, and characters, offering a wider range of options for everyone.

The patch also adds in regional variation for merchants, so players will need to head to head to the Ancient Isles to pick up the Sovereign sets, while more common attire like the Bilge Rat options may be freely purchased anywhere. There’s also performance tweaks and bug fixes to enjoy, so while you’re dressed up all fancy-like you can expect a steadier gameplay experience. All good things, yes? Enough to make you forget that you’re still trapped in a leaky wooden boat after a month.

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Impressions of Sea of Thieves, one month in: Deep-diving retro world PvP

It’s really hard for me to not to gush hard about Sea of Thieves. I know many out there won’t agree, and it’s easy to say why, especially for RPG and theme park fans. It also may be because I’m late to the party, as the game came out while I was at GDC. That being said, Massively OP doesn’t do ratings because we expect the games we cover to evolve, but we do post impressions and hands-on coverage, and as I’ve played the game before and after it’s latest patch, I figure it’s time to lay out some judgments. Don’t worry, we’ll run through the game’s grimy pockets before looking at its actual treasure!

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Sea of Thieves abandons its planned death tax, focuses on griefing

Don’t worry, death-prone pirates: You won’t have to pay the piper more than once when you go down to Davy Jones’ locker.

Some players raised concerns over the recent announcement that Rare was planning to institute a death tax in Sea of Thieves for each time someone kicked the bucket. The concern here was that in addition to being a gold sink, this piled on the pain for losers in PvP situations who may already be ganked or griefed.

Happily, this won’t be the case. A spokesperson for Rare said that it won’t be going forward with a harsher death penalty: “We’ve heard the sentiment there, so I can confirm that death cost is, well, dead. Thanks for the feedback here. We’re listening.”

The devs are also paying attention to the griefing problem (yes, the one everyone was pointing out a month ago).

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Sea of Thieves says 5000 people logging in per minute – 1M users total – are why the servers are struggling

No MMORPG player will be surprised to hear that Sea of Thieves’ biggest problem right now is that too many people are wanting to play – launch success works against it. In a candid dev video, Rare says that peak time – about 5 to 10 p.m. EDT, when west coast, east coast, and EU players are all piled in together – is the worst, up to four times as many people as showed up for the biggest beta.

“At one point, our server engineer told me we had 5000 people coming in per minute,” Studio Head Craig Duncan says – and the game’s seen more than a million unique users overall in the first 48 hours of live play.

Rare further says that they’re working out the delayed rewards and achievements problem (likely related to the heavy load) and missing items (they promise that’s a temporary client bug). “Please bear with us,” they say.

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Sea of Thieves servers buckle and break under a surge of would-be pirates

Whether you are personally playing it or not, there are a lot of ambitious pirates trying to cram their way into Sea of Thieves with this week’s launch. Unfortunately for Rare, the studio has seen its servers struggle to keep up with the influx of players and perform as expected.

In fact, Sea of Thieves even disabled the ability for new players to join the game yesterday. “For those playing and those joining we are continuing to work on improvements to the game in order to ensure the playing experience will be optimal,” Rare said. “Please be patient as we are working on updates.”

For those who can get in, there’s a rush to be among the first to encounter the kraken and mysterious stranger. Have you been playing over the past day or two? What’s your take so far?

Source: Twitter, Polygon

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Sea of Thieves may have microtransactions, but it will never have lootboxes

In Sea of Thieves, your character is a pirate roaming the high seas for boxes of treasure, but in real life you won’t need to exchange your own treasures for random in-game treasures. Design director Mike Chapman has stated that microtransactions are possible for the game post-launch, but loot boxes are definitely out of the question for future development. So you might drop a little coin to get a nice skin or cosmetic gear or whatever, but you won’t be looking at lootboxes no matter what.

Of course, if your computer can’t handle the game you probably won’t be looking at anything whatsoever, so you might want to check out the game’s system requirements before eagerly declaring that it’s a sailor’s life for you. The bare minimum specs still require a Windows 10 machine, so if you’ve stuck by an older operating system we’re sorry to inform you that Windows ME is no longer going to keep you in the game. Check out the chart to see if you need to upgrade, and if you refer to buying new hardware as “trimming up the mainsail” in the checkout line, the employees at the store likely won’t care.

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Sea of Thieves datamining hints at another faction and an open beta

The beta client for Sea of Thieves has been updated once again, but don’t get your hopes up about playing it right way, as the game is still inaccessible. What you should get your hopes up about is the fact that a new build means a new bunch of stuff to datamine, and that means hints about what’s coming next for the game’s development and the player experience. Among the things that have been found in the current build? References to an open beta and Order of Souls quests.

Open beta is, of course, what it sounds like: The Order of Souls is the faction pirates can curry favor with by sailing in pursuit of mystical and magical phenomenon. The build also contains new options in the pirate generator, new styles for pocketwatches and spyglasses, more hideout objects, and various other bits of game information. Obviously, nothing has yet been officially announced, but it’s a significant burst of forward movement for players eager to learn whatever they can about the title ahead of further testing and release.

Source: Reddit via Eurogamer

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Sea of Thieves fans decipher a fix for a common beta error… if you don’t mind getting a refund and rebuying

The seas of closed beta be choppy ones for the stoutest ship to navigate, but many captains who seek the blue in Sea of Thieves have found their efforts brought low by an accursed error. Two errors, if your tale be true! But the right fortunate news is that some have discovered how to tack into the wind when this error is a-spied on the horizon; the only catch is that ye must retrieve your doubloons from the digital store of Microsoft what sold ye the title in the first.

Aye, those who request a refund from the direct purchase on the Box of X and then purchase a fresh copy of the game on Amazon have been proper reporting that the closed beta works correctly, so fairly warned be ye. Alas, those captains falling afoul of the fabled BronzeBeard error code have yet to be seen again, and we know not if the sea may ever give up the dead thus confined to her briny depths. Know that ye have one fix, just the same, for my tale be a true one; also know that none shall think ye a coward for waiting until these errors be proper corrected.

Source: VG24/7

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Sea of Thieves talks up its quintessential pirateness in a new top 10 video

Rare has a new Sea of Thieves video out this week that is a listicle… a listavid? I don’t know. It’s a video that is a list, and this particular list talks up 10 of the game’s high points: its “quintessential pirateness,” friendship-oriented gameplay, deep exploration, opportunity to write your own legend, console/PC crossplay, stream-friendliness, and Rare’s own experience building games, welcoming community, and current test schedule. Mutiny not required!

My favorite, however, is #4’s appeal to MMO players specifically.

“This world is a shared world,” Rare says. “Every sail on the horizon is a crew of real players on their own adventures. How you behave when you cross paths is up to you.”

It’s a quick (and staggeringly pretty) watch below.

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