The Daily Grind: Where have you gotten bogged down in MMO play?

    
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Probably one of my biggest bugaboos (that’s a technical term) in MMO play is when I get bogged down trying to progress through a certain point in the game. Maybe it’s a difficult to navigate zone or a frustratingly tough area, but there’s nothing that kills my enthusiasm to log in than when I’m making slow-to-no progress in my gaming sessions.

Recently I had to make a concerted effort to push myself through Northern Mirkwood in Lord of the Rings Online. While it was spot-on with its dark, eerie atmosphere, the visual difficulties coupled with the challenging terrain made questing a plodding affair. At least I got out and saw the daylight again!

Where have you gotten bogged down in MMO play? Have you ever hit a wall that was difficult to pass? Did you make it through or just give up?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!

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Number One

The reason you find yourself unsuccessfully progressing is 1 reason and 1 reason only. PROFIT. 99% of the MMO’S are free to play, which means a scummy excuse to bleed the money from players at a criminal rate. They lower progression rates to try to make you spend money for a CHANCE to get what you need to progress. Everybody needs to stop playing their MMOs for awhile until the f2p sleaze bags change the way they do things. But nobody will, because their too stupid and addicted to see just how trash it really is.

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socontrariwise

Currently in Trove the inability to track recipe requirements. There are at least 30 crafting stations with tons of items and it is impossible to keep track what you needed for x which you needed for y and what you should keep and not salvage in the loot collector because you required it for a and that again for b – with the location of crafting station A at … while B is found only at … despite C to F being craftable at your corner stone and placeable. Oh and E is craftable there too but you need a club world to place it which you don’t have and to join one you would need to know who has invitation rights but there is no function for this as well so you don’t have access for E.

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socontrariwise

The economic system in Shroud of the Avatar where there are few active players and crafting items is pretty simple usually so a handful people can cover the market and many people are more or less self sufficient within guilds. It means as a newbie crafter your products are pretty much useless, no demand for anything really except grinding of raw resources for high level crafter.
I was amazed to find how much SotA has improved over the last few month and I actually liked it a lot by now, spent a lot of time in it. Then I realized I can keep collecting recipes for crafting (and there is tons of them) and make items … but nobody really wants or needs them. Equipment repair is keeping things pretty much intact and housing items don’t break while housing is expensive so not easy to get or keep for newbies – and many houses are even completely empty as player have tax free lots from kickstarter times. But back then when they plonked them down the game was not even close to fun and they just left. So no demand from those either.
Death knell for a crafter. :(

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Zen Dadaist

Inventory management and very narrow grinds where you can only get this one specific progression-stopping thinger from one specific set of mobs in one tiny boring location and the drop rate is appalling and RNGesus hates me. My obsessive need to organise and packrat collides with repetition being the bane of my life.

rafterman74
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rafterman74

I bog down all the time with grinds. I hate them with a passion, especially so if you gate them so I have to grind when you say and how you say. WoW is extremely guilty of this nonsense. It’s bad enough I have to earn X amount of “rep” with a faction, but limiting how much I can earn in any given day is a garbage mechanic. Some days I wouldn’t mind spending 4 hours doing mindless grinding, and other days I want nothing to do with it. Grinds + gating, however, makes it so you pretty much have to do the same amount EVERY day to progress in any decent amount of time.

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Maggie May

I have gotten bogged down several times in LOTRO; Moria, then I returned and enjoyed finishing that area. Never got past the Zone just before Isenguard. Had a quest that just kept killing my Burg and it had to be completed.

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Dreema

Moria in LoTRO. I found it gloomy, boring, confusing to navigate and they took my mount off me and I didn’t have the reputation to buy the dwarf goat so I ended up running everywhere. After a while, I quit playing the game and when I returned later, I couldn’t bear the thought of Moria again so I leveled a new character instead. Who got promptly abandoned the moment I hit Moria. I think it took me half a dozen attempts to get through Moria.

And then years later I ran into similar problems with Mordor. The increase in difficulty made it a pain to play and I seemed to spend more time dying than I did playing, which led to another break. And yes when I returned I started a new character because I couldn’t face Mordor again.

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Schlag Sweetleaf

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Utakata

This is another one of those “Where do I even begin?” questions, I see. o.O

But there is one particular spot that should be noted in the MMO world for it’s uniqueness for breaking all the rules in leveling dynamics. That is, level 50 in Blade & Soul. As the player who ever runs into to this, will note one gets stuck there for an inordinate amount of time to play out a very long stretched story arc. Which is fine, save for the fact there 55 levels in the game currently. With the last 4 you can blow though with an hour plus as soon as you ding 51. Or far less of a time one does going from levels 40 to 45 in the same game…

…what’s worse all the mobs in the next step of each of the quest line are gain levels up to 55, while you are still stuck at 50. This is where the point in the game you spend more corpse running because the game world is leveling on without you. Where everything hits harder and you die faster than bugs at a line dancing competition. >.<

Yeah I know, it all evens out in the end. But do we need such a ridiculously lengthy respite from leveling normally like in other games? :(

Cadaver
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Cadaver

Angmar in LoTRO. Egypt in SWL.

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starbuck1771

How did you get bogged down in Angmar? It was an easy area.

Cadaver
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Cadaver

10 years on, I can’t remember if I found it easy or challenging. But I do remember hating the zone, and playing alts in other areas in preference to completing it on my main.

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Maggie May

All I remember about Angmar was that it was unremittingly depressing and that dang flaming eye that kept appearing.