WildStar brings back its home decoration event as the game languishes

    
59

Poor WildStar. These days all the attention and excitement that Carbine’s MMO generates is by recycling old events. One of these, the home renovation event, is coming back tomorrow and will run through August 24th.

The game seems to be on life support even as players wonder why this game wasn’t more successful. The last major content update, Destination Arcterra, came out in March 2016 (WildStar has seen lesser content updates since, to be fair). There have been no content updates in 2018.

This past January’s state of the game address promised that Carbine and NCsoft were going to “continue to support the game for the foreseeable future.” However, no specific plans for that future would entail were stated and the dev team has been remarkably quiet over the course of this year.

Source: Twitter
newest oldest most liked
Subscribe to:
Reader
IronSalamander8 .

I want to like this game but it’s suffered from ‘imminent death’ syndrome for years now so very few new players come in so it’s stuck in a death spiral. I did come back to play recently but the quest areas are deader than SWTOR’s planets and that’s saying something. It’s become a self-fulfilling prophecy. =/

Reader
Loyal Patron
Patreon Donor
DeadlyAccurate

I can only speak for myself about why I stopped playing, but the simple truth was, I’m so tired of “mow your way through all these trash mobs and kill 10 [x]” quest content. The world of Wildstar is gorgeous, and it has some fantastic systems and storylines. I loved finding the lore books, and I loved the sci-fantasy world. But the vast majority of the quests were just time wasters.

Reader
Skoryy

Wildstar is yet another lesson that the vocality of the ‘hardcore’ crowd will rarely – if ever – be matched by the metrics.

Reader
Chosenxeno .

Thank You for this. So many people refuse to be honest. Wildstar was never garbage. The #Hardcore nonsense at the start ruined it. Raiders were leaving. People couldn’t ge to the raiding because the Attunment was nonsense(I did it but still). If it had just had a difficulty that suited it looks. The ultimate “What Could Have Been” game.

Reader
IronSalamander8 .

Yeah it was so weird. It had this cartoony, fun demeanor but then it had all these ‘hardcore’ aspects that held you back. It was such a bizarre dichotomy.

Reader
rafael12104

Perpetual low hanging fruit, that is Wildstar. And it seems, although they have for sometime hidden the numbers from us, that the branch is hanging lower and lower by the quarter.

Much hated NCsoft and their treatment of City of Heroes seems to have had an impact IMO. That is one logical explanation at least. But who knows. It may be a stepping stone to something else…

Anyway, I’m done defending it. Not out frustration, but because it is what it is. The game never caught on. We know the reasons. And it is a miracle it remains.

So, I’ll just keep on logging on every 6 months or so to have a look around. But, it is notable that as much as I appreciate their efforts, when I log in there are no hooks to keep me there.

Reader
Mizpyra G. Irl

The bittersweet sadness that came with the cancellation of Firefly, it’s the same feeling I have had since I had to accept the fact the game had been essentially put on maintenance mode.
I’ve never had that much fun in an MMO in years (my first was DAOC), and I played and subbed the longest (like more than 1 full uninterrupted year) than anything else I played in the past 20 years (daoc aside).

I loved how punishing the endgame was.
I loved the bullet-hell veteran dungeons, the graphics, the music, the over the top humor, and progress raiding – oh that was a total blast – when you were running around in Datascape mount, you knew not everyone and their mom had it.
Encounters were AWESOME, super high skill ceiling (and yes inevitable guild drama because indeed, if you were not 100% focused 1 mistake by 1 person could cause a wipe). If only it found a sustainable population niche to ensure content development, I would’ve never left.

Sigh.

Reader
James Crow

one of my beloved games ever.
the gameplay is fun, kind of mix of arpg and mmo.
the world is epic like a little disney baby.
the story was quite funny.

but the reason i left its not because of “game is dying”, its because they not making new content.

if carbin would announce a b2p real expansion.
i think alot of players would come again to visit.
like any other game, if there is no new content there is no reason to stay.

Reader
Weilan

I’d rather stay with something proven to work like ESO or old versions of WoW (Vanilla-WoTLK), this one might shut down at any given time.

Reader
Bruno Brito

Well, it “might shut down” for like 3 years now.

Reader
Weilan

That’s why next to no one plays it.

Serrenity
Reader
Kickstarter Donor
Serrenity

WS is one of the best, and least successful game on the market because in the beginning they hitched their marketing to the wrong horse. After they pivoted, well, gamers are known for how dogmatically they hold grudges, so they never really recovered.

I feel like the course of the game would turn around if they released the same game with a complete rebranding. Call it something, anything else than Wildstar and I think the game would rebound. It’s not a hardcore paradise, super casual friendly, ton of great systems, non-raid progression at max level.

It’s just reputation thing. I don’t know how to get people to give it a chance again other than make them thing it’s a different game.

PlasmaJohn
Reader
Patreon Donor
Loyal Patron
PlasmaJohn

The game is still broken. End game is suffering from a 6+ month timegated grind that you can pay a bunch of RL cash to bypass. No it won’t keep you from raiding but open world and low prime tier small group instances have been trivialized. Until you make it through the timegate you’re artificially debuffed in the higher tier instances.

They’ve still got performance and infrastructure issues. I hope you’ve got a static IP and don’t have to route through any Level3 networks.

There’s still a huge lack of small group instances and with development halted there doesn’t seem to be hope of seeing any new ones.

They’ve blown the trust of their former and potential players. If they want to succeed in the MMO space they have a long way to go to earn that back.

Reader
Bruno Brito

They screwed end-game progression with Prime content. I really can’t say much anymore than that.

What i can say is, the game is solid, and it would be nice to have new blood, but i don’t think anything can bring that anymore.

Reader
Dug From The Earth

The fear that this game is on the brink of shutting down is going to be the very thing that makes it shut down.

I personally wont play it simply because I dont want to invest my time in something that could have the plug pulled at any given moment. And while this could happen with ANY game, Wildstar seems to hold the “first to go” slot of the games out.

The company really needs to do something to strengthen the games “lifespan” appearance. Merely stating “continue to support the game for the foreseeable future.” is NOT doing that.

Reader
dinwitt

People have been expecting Wildstar to be cut at anytime for years. Frankly, its getting tired to read that as an excuse to not play.

Reader
Dug From The Earth

And yet, its still keeping players from playing it.

Thats the thing about uncertainty… it could be 15 years… it could be 15 days. Its the fact that it could be either, but you dont have any clear concept of which is more likely, that keeps people like me away.

The company NEEDS to make players feel like its closer to 15 years, than it is to 15 days. So far their attempts havent done this. “support the game for the foreseable future” could mean “next week” if the company feels that the games future is only meant to go that much longer.

Reader
Bhagpuss Bhagpuss

Imminent shutdown isn’t keeping me from playing it. An abrasive color palette and audioscape and hyperkinetic combatis. It’s a tiring game to play for more than a few minutes, much more so than any other themepark MMO I can think of.

Reader
Bruno Brito

It’s an acquired taste, true, but i don’t see it any different from GW2, where the only thing left is the game itself punching me in my eyes from all the spell bloom.

Reader
dinwitt

I’m just saying, there needs to come a point where you realize that the only one keeping you from playing is you.

Reader
Dug From The Earth

When is it ever anything OTHER than that?

Graphics are bad… YOU decide not to play because of it
Mechanics are bad… YOU decide not to play because of it
Price Model is bad… YOU decide not to play because of it
Not enough content… YOU decide not to play because of it

In EVERY possible situation I could choose to make an exception to play a game that has something I dislike or bothers me. In Wildstars case, its the fact that I dont like that my time investment into the game could suddenly be taken away on a whim.

The only one EVER keeping someone from playing is you. Unless you are held captive somewhere unable to get to your computer.

For a company that wants to make money, the goal is to find as many possible ways to make the customers WANT to play, rather than allow things to persist that KEEP them from playing.

PlasmaJohn
Reader
Patreon Donor
Loyal Patron
PlasmaJohn

The company really needs to do something to strengthen the games “lifespan” appearance.

Take out the work “appearance” and you’ll see that they have. The hardware is paid for and upkeep is cheap. Developers are expensive. Wildstar can putter along for years unless there’s a major expense involved.

I know that NCSoft has a reputation for cutting their losses on under performing games but once you dig into the post-mortems of what happened revenue was only rarely an issue. Master-X-Master was them cutting losses. CoX and Tabula Rasa were publisher/studio relations gone sour.

Reader
Bruno Brito

True, but think about this: I love Wildstar, but i won’t deny that it’s an acquired taste. Combat is a bit tool hyperkinetic, the UI is a mess, the game has no developers to speak of, which means anything you want changed won’t happen soon, and the game is pretty much “finished”.

What that means? It means we keep a extremely useless crafting system, we keep a grindy and vertical Prime progression, we keep a plethora of optimization issues, and we keep with the same classes locked in the same weapons because that’s what they went with. You won’t see new classes, new paths, or even the reworking of paths to something remotely useful.

Wildstar is exactly what it is now. And if people spoke against it, well, i can’t really put a gun to their head.

Reader
Sray

I can’t speak for Tabula Rasa, but I did a fairly big fact checking and analysis a few years back on the City of Heroes thing, and I can definitely say that in the case of CoH is that the fan perception really doesn’t fit the reality. Between the game losing over half its audience in 18 months; multiple attempts at selling the game and studio long before even beginning to try to sell it to Paragon’s management; Paragon’s management not doing what they’d been instructed to do by NC management (admittedly would have put Paragon in a bind); and the IP becoming worth tens times as much as the game and studio could ever generate, there is a far more complicated story than just “NCSoft is a bunch of greedy poo-poo heads” that gets thrown around by people who are far too emotionally attached to a video game.

Reader
Roger Melly

I like this game and I have tried to get into it on a couple of occasions but it quickly became obvious that it didn’t have much of a population .