![world of warcraft I'm on a boat.](https://massivelyop.com/wp-content/uploads/2018/08/world-of-warcraft-4-696x229.jpg)
The other day when we reported how World of Warcraft had removed the auto-accept functionality from its group finder, Reader Kalech noted, “If people don’t want to be social, they’re not going to be social no matter how much Blizzard tries to strong-arm them.”
That made me pause and reflect, because over the long history of MMOs, studios are forever trying to influence, direct, and sometimes “strong-arm” players into engaging in certain activities or playstyles. It’s not always that overt or constrained, but once in a while you do see a studio try its mightiest to shove players into PvP or to make them socialize more.
So when have MMO studios tried to force you into changing your playstyle — and were they successful?
![](https://massivelyop.com/wp-content/uploads/2015/02/swipe_morningmo.png)
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