Star Citizen’s latest Calling All Devs dishes on recreating Earth, non-lethal weaponry, and customization

    
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This week on Star Citizen’s Calling All Devs, Jared “Disco Lando” Huckaby sits down with some of the Star Citizen and Squadron 42 devs to answer questions submitted by the game’s backers. Topics on the table for discussion this week include the challenges of recreating Earth in Star Citizen, non-lethal weapons in both space and infantry combat, FPS navigation, and ship/hangar customization.

One backer asks how the devs intend to faithfully recreate Earth at quarter scale, and the answer is that they’re not entirely sure yet. As it stands, CIG’s tech isn’t quite up to the challenge of replicating Earth with its massive variety of biomes and environments, but over time, they hope to bring the tech up to a point that will allow a high-fidelity recreation of our home planet.

Another backer asks whether non-lethal weaponry will exist, and if so, how it will function. The answer is twofold: For space combat, non-lethal weaponry will (and indeed already does) exist, allowing players to deal damage to a ship’s subsystems to disable it without destroying the ship itself. On the FPS side of things, however, it’s a bit more complicated, and although CIG recognizes the necessity of non-lethal weaponry for certain professions (e.g., bounty hunting), it’s something that won’t be showing up until the systems are developed enough to support it. For the full answers on these topics and more, you can check out the full video below or head over to fansite The Relay for a helpful TL;DR summary.

Also of note is the ongoing CitizenCon 2948 Emote Contest, which invites this year’s CitizenCon attendees to record themselves performing an emote that they’d like to see in the game and submit it to the devs. Four lucky winners will get the chance to direct a mo-cap session in front of a live audience at a CitizenCon event on October 10th in Austin, TX. Submissions are still open until September 16th, so get those cameras rolling and strut your stuff.

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Life_Isnt_Just_Dank_Memes

Do the things they talk about ever seem like topics that are so far down the road they are using them to deflect from talking about what’s coming up immediately next? Seems so odd to me to discuss things that are so far down the road they might never happen or if they do, they might not happen the way they are saying they are going to happen now.

deekay_plus
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deekay_plus

yes. it’s a problem for a long time now. they kind of progressively do it and you just gotta hope the shit they talked about six months ago that isn’t a ship is making real progress w/e might be asided to in half a sentence in one of the weekly videos.

i would repeat about how it’s nice the videos are shorter now and easier to skim but i guess that’s cuz they’ve been holding back the usual future flare zip reels for citcon’s now totally free viewing pass.

(full disclosure, i got baked last night and bought the digital goodies pass. no i am not known to fits of random buying while stoned. lol, i decided two days prior i wanted the overpriced cosmetics lol)

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Bruno Brito

I respect anyone who gets completely cooked and goes on a shopping spree.

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Joe Blobers

You can because the other option is to count on Publishers to serve us COD 54 of BF132.

deekay_plus
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deekay_plus

not much of a shopping spree at $10usd lol

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Michael18


Every day you see one more card
You take it on faith, you take it to the heart
The waa-hai-ting is the hardest part

deekay_plus
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deekay_plus

this week has been quite productive for star citizen science!

warning the allyghost videos have very nsfw language. the lytewraith ones do not have much speaking at all!


this is a comparison of me and ally approaching levski too fast. if you watch closely at my altimeter in the first scene you can see me losing altitude despite having full thrusters “upwards”. i thought it was neat anyway.


this video shows me playing turret gunner while ally engages in eckhart bounty system gameplay. basically you do a good side quest and 10-20 minutes later eckhardt will contact you somehow. you go visit him (this being the old big promised npc quest) and he ‘ll give you bounty missions on demand which when a player with crimstat is on your server it’ll point you at them.


i decided to ask if a 600i owner would let me fly with them and lytewraith obliged me. this guy realy plays because he’s got all the POIs memorized and took me to one where he spawned a tumblr cyclone that he took me for a spin in before successfully docking in his ship. leeping in mind we now know a player needs ot be in the ground vehicle to load in or else it will fall through the floor as it rises. but once inside it’s safe.


here a random pirate eyes us up for our belly full of gold (cargo of some kind) and attacks, which lytewraith here does all kinds of fancy maneuvers which takes away power from the weapons causing us both to be unable to fire on him causing the fight to take much longer than it needed tobe. hereported we took no lasting damage tho. and was an interesting look at power dynamics (Which the 600i already comes with a woefully weak power plant).

deekay_plus
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deekay_plus

full streams of each respectively here, and remember the allyghost stream is highly nsfw for lanugage.

Godnaz
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Godnaz

(Not verbatim but close imo) Earth will be one of the last planets created (years from now) because it will require the most diverse biomes and people are familiar with it so its got to be convincing.

So the tech will take years to refine in order to handle that much detail. We were told the game would have 100 solar systems when all said and done. 10 promised systems by ‘launch’. At this rate, even with maturing tech, 10 systems at launch doesn’t seem likely..

deekay_plus
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deekay_plus

it’s more like consumers will balk at having to download 100gb of assets for a 1:1 planet earth map in addition to the 100-200gb the game will be with just a handful of systems alone and all the ships even reusing assets liberally as possible.

as it is i can foresee some kind of cheeky dynamic colouring of textures to save on the number of planet side ground textures they need to parcel out to players. and we already know they plan to reuse assets heavily on space stations of all kinds.

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Armsbend

” and the answer is that they’re not entirely sure yet.”

Was this the answer to a specific question or was it about the entire project?

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Brother Maynard

Was this the answer to a specific question or was it about the entire project?

Nobody’s entirely sure.
Yet.

deekay_plus
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deekay_plus

maybe. call again next week to check back.

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Joe Blobers

… Of course the entire project… Guaranteed to collapse for sure 90 days top already 4 years ago and every quarter since then :)

A good example of dev shooting “they’re not entirely sure yet”:

We know non-lethal weaponry for certain professions are mandatory. Answer of dev: “it’s something that won’t be showing up until the systems are developed enough to support it
Pick whatever weapons size and shape you want (and they did already made plenty). Add VFX + sounds depicting non-lethal effect and the target get “frozen”. Use an anti-grav device to move the body.
Non-lethal weaponry done. At worst 2 weeks of work for three guys, including anti-grav body coding… which do exist already for others assets (Nox)