The Repopulation is revamping Plymouth Control ahead of cleanup and optimization patch

    
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You may have been tempted to give up on The Repopulation after its engine-propelled collapse and takeover by Idea Fabrik almost two years ago, but the new studio hasn’t thrown in the towel. Indeed, this week Idea Fabrik published its September overview blog focusing on its revamp of Plymouth Control, largely because of framerate drops in the area that posed a threat to the upcoming patch test.

“The location of Plymouth Control has a long history of edits since it was originally created. Our revamp brings the area to revision number four. Those who’ve been here for some time may have known it as either Plymouth Canyon, Plymouth Control Station, or most recently Plymouth Control Center. While the name hasn’t changed the visuals and functionality have over the years. This revision’s focus was to clean up the area, increase performance and do the prep work so we can finally finish it with the lore in mind.”

The studio also says that it’s working on bringing The Repopulation up to speed with HeroEngine itself as part of its optimization work. “Though we still do not have an estimated time of when this will be going live, the Repop team is working hard on several aspects of the game and have not stopped,” IF says. “What started out to be a combat update is also turning into a cleanup phase with some new content to push and test for the Island then World revamp.”

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socontrariwise

I must confess I had vowed to not touch it with a ten pole stick after the whole conflict/drama back and forth. But I am impressed of the dedication to this and curious to see if they actually ever finish “cleanup” and get to the point of “game additions/expansion”. The screens look intensely ugly though, all that sterile surface/texture impression and grey/brown. Who wants depression grade games in their spare time?

Wouldn’t it have been easier to just start from scratch with the current Hero Engine instead of two years clean-up?

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Armsbend

Who would use any engine developed, or even play on, by the no-talent hacks at Idea Fabrik?

kofteburger
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kofteburger

SWTOR devs

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rafael12104

Lol!!

mchondy
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mchondy

This looks more and more just like a showcase for the engine and less and less like a game. Think they just got it to not have a failed attempt on making a game with their engine…..

Don’t care about better texture and a few fps more, there has to be progress done on the gameplay instead.

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Sarrene Grant

We are also working on game play features and improvements as well. However, if one cannot go into game areas because of the framerate, just tossing features and updates at it will only compound the current issues not improve it.

So we are working on making the game playable and patchable (new word!) as well as game play improvements, such as combat, targeting and LOS issues. :)

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Nick Martin

I gave up on them because the only thing they’ve produced lately are these logs and excuses for delays. They are well past the point of needing to push out something… anything…

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BDJ

To be fair, The Repopulation was a steaming pile of manure. It was in very bad shape when they bought it.

They really need to just let it die. Great systems, horrible implementation. And the game looks and plays like a poor mans SWG.

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holyavengerone

Oh, and another half-senseless update to tell us they’re still “working on it”, some weird eternal cleanup of which next to none believe it could ever result in anything but wasted time for all involved.

It feels sad and pathetic that they’re still dragging this dead weight corpse through the mud, relentlessly…

kofteburger
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kofteburger

A surprise to be sure but a welcome one.