Artifact’s playerbase is already dropping fast, just like the value of its cards

    
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Artifact’s playerbase is already dropping fast, just like the value of its cards

It was years ago that Magic: the Gathering fans learned a very simple fact about collectible card games: Cards are toys, not investments, and toys only occasionally and unexpectedly appreciate in value. A toy is not a hedge against inflation. Apparently some of Artifact’s playerbase didn’t get that particular memo, since players were outraged when a minor exploit allowed players to flood the game’s market by purchasing card packs for a steep discount. While Valve has claimed that the overall impact will be negligible, many players are angry that the game’s supposedly fixed-value cards are already being devalued.

Of course, there aren’t all that many players in the game right now to have an opinion on it either way; it turns out the game has already lost a huge chunk of its playerbase, going from a peak around 60,000 players at launch to 11,000 within the last week. This is bad news for a new game that has a box price and no free progression whatsoever, especially when the game launched on November 28th. Given recent memory, this is not exactly reassuring.

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JoeCreoterra

I wish I would have gotten into the beta, it would have saved me money on buying Artifact. It’s just not a fun game in general to me… I tried to push through and play more games but I just saw no reason to play it over ESL or HS.

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hardy83

Are the people who made Half-life and L4D etc even at Valve anymore?

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Maybe because it’s crap? MTG, Hearthstone and Yu-Gi-Oh! are already the top TCG games.

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Armsbend

Does Yu Gi have a decent online component? I’ve never played the game – I’d be willing to try it out.

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Well, there is a F2P game on Steam, which has online option and you can try it for free:

https://store.steampowered.com/app/601510/YuGiOh_Duel_Links/

And here you can see there is a decent population:

https://steamcharts.com/app/601510

On a sidenote, it’s a game after the anime series with the same name. If you are into this kind of stuff, you can watch it (I suggest the Japanese audio/English subtitles version) and you can both enjoy a decent story and learn how the game works. It may even get you more pumped up to play the game later on.

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Here is the link to the anime in case you want to watch it: https://www5.gogoanime.in/category/yu-gi-oh

Bl00djunkie
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Bl00djunkie

How about a round of Gwent?

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Bruno Brito

Oh, the dine-and-dash game isn’t paying dinner?

Oh, no.

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donvweel

They should have launched free to play like most other tcg. I don’t think anyone except MTGO charges up front for tcg, and MTGO is heading for extinction.

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Armsbend

MTG Arena – which has a great free model – is killing it. Another reason Artifact is failing. MTG Arena is better in every way.

PurpleCopper
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PurpleCopper

I’m beginning to suspect that Valve has forgotten how to make video games…

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Asif Kazmi

I bought the game first day, was hyped, but let’s look at the randomness:

1) TCG – random, sure! That’s why I like all TCGs, mitigating randomness with smart deck construction and play.
2) Heroes start in random lanes… ok
3) Creeps show up in random lanes… hmmm
4) Those creeps can attack in random directions… ?
5) The shop has 3 cards, all random… wtf
6) Cards themselves, including heroes, have random effects… OMG

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Baemir

A few weeks ago, when I said this game would flop, everyone was telling me a Valve game could not flop. Not a single person was on my side.
I rest my case.

Andy McAdams
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Andy McAdams

Must have been in a different community because the general consensus here for months has been that Artifact wasn’t going to do well.

K38FishTacos
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K38FishTacos

/clap

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Yoshi Senpai

We have a psychic among us!

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Ashfyn Ninegold

Trading is an archetypal activity, essential to humankind, and games are the easiest, most accessible way to engage in it. The takeaway here is that factors beyond a trader’s control are constantly impacting the market, which creates risk. Risk is inherent in trading. The idea that a trading game would have neutral risk kinda makes trading itself pointless as an engaging activity.

Some people have zero tolerance for risk. (These are the folks that have all their money either in a savings account or money market, despite the fact that both are long-term bad investments.) The idea that one day their dollar is worth $1.20 and the next $0.95 is just intolerable to them. And for this reason alone, they are right to stay out of investments with any volatility.

Trading card games, where people spend real money for items, are just as risky as any other market. Coming to terms with market factors impacting the value of your holdings is part of being a trader and learning to deal with market risk.

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agemyth 😩

lol. Artifact is not in any trouble at all. This game will be around longer than most MMOs can reasonably hope to survive.

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Bruno Brito

Sure.