Pagan Online’s weekend test cancelled due to server overload

    
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Serveers (artist interpretation)

The good news about the Pagan Online stress testing that was meant to occur over the past weekend is that it did exactly what stress testing is designed to do. It gave the designers a very clear picture of the stress the servers would be placed under and immediately made it clear that there would be a need for better servers. Of course, that success is a result of the servers being annihilated by the demand to the point that the entire stress test was cancelled.

Designers assure fans that the team will be back with future weekend events and such, it just means that this particular event cooked the servers and required a mulligan. For those of you who have forgotten all about Pagan Online, it’s a new online action RPG (also known as “OARPG” for folks who like letters, or pronounced “oar-pig” for the same people who call it a “fak”) due for release this year from Wargaming.net. Perhaps the designers also expected less buzz, given the smoldering state of the servers.

Source: Twitter; thanks to Waljoricar for the tip!

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Greaterdivinity

Bummer that it seems they couldn’t even get much meaningful testing outside of, “Servers broke at the start!”

Oh well, I got into it but for the life of me couldn’t even figure out how to get the key registered, nor even any of the friend keys they gave me. Was not the best first impression, but I’ll try to keep my mind open in case it was just some weird fluke. But that should be something that’s painfully easy to do, and having issues with something like that does raise some red flags.

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Armsbend

The real title should be that they failed the stress test in glorious fashion.

velimirius
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velimirius

The servers didnt even work before the test should commence, who and how burned them is beyond me cuz every1 who got inv and keys for the test didnt even get a chance to log in at all let alone burn the servers….

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Ironwu

So how does the company that does WoT, WoWS, WoWP mess this up so badly?

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Dystopiq

Exactly how is this a mess up? That’s the whole point of testing. You test code bases, networking, servers, etc.

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Ironwu

Because it should not have happened this way from a company with the online gaming experience of Wargaming.net. It is way to severe a failure of the infrastructure to inspire confidence that whoever is in charge of this project has any idea at all what the technical requirements are.

Given that it is possible, and not that daunting, to setup simulated logins by the thousands, the scope of this failure is very telling. Not a game I would be willing to buy into until it has been out for some time.

Xijit
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Xijit

Never even heard of this

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Armsbend

It is from wargaming – AVOID.