Bethsoft says it’s listening to player feedback on Fallout 76’s planned Survival mode

    
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Hey, I duped that fair and square!

Last week, Bethsoft stirred consternation over its plans for Fallout 76’s Survival mode ahead of its March beta. The mode will essentially add pure free-for-all PvP as a server option for the multiplayer title, but that’s not what has players concerned. No, it’s the statement from the studio that players will be able to bring their existing – and therefore, fully geared – characters into what otherwise seems designed to be a competitive mode with a leaderboard and the works.

MMO players will be nodding along right now, cognizant that this is a giant end-run around the idea of FFA, which is why so many MMOs won’t let you make these sorts of transfers: If you can just build your characer in relative safety on a normal server and then transfer to PvP, people will just do that, creating severe imbalance in the PvP mode, or at the very least, a major conflict between those who just want to pit their built-up toons against other build-up toons and those who want to build their toons in a truly FFA setting.

This is exactly what the game’s subreddit has been arguing for the last few days, anyway, and Bethsoft might be listening. Here’s one of the replies from Community Manager Valseek:

“Thank you for all of the feedback so far on the details we posted about Survival mode earlier today! We’ll make sure your thoughts about the mode here and in the future are shared with the dev team. The article mentions this already, but I wanted to restate that we’re still iterating and actively working on Survival mode, so things aren’t necessarily set in stone, and your continued feedback will be very important to us as we move toward beta, and eventually release. This is also just the beginning of the conversation. We’ll be looking to share more about the new mode with you in Inside the Vault, streams, and other means, and also talk more with you about what you’d like to see in Survival mode as we move forward. Thanks and please keep the feedback coming!”

Source: Reddit via VG247
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Random MMO fan
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Random MMO fan

If they actually want to keep a few remaining fans playing this game – they should instead enable custom servers and let people mod the game on such servers any way they want to. This would allow people to play PvP the way they want to, also do other stuff like enable persistent camps and mark them on map for everyone or ADD A TEXT CHAT (which is A MUST feature for any multiplayer game and which is still not in game) or fix performance issues/bugs or add more NPC vendors/companions/quest givers, without waiting months for incompetent idiots at Bethesda to add any of those features.

People already know that you can’t release a fully finished games, Bethesda, so at least let them fix it for you (like they always been doing with every Fallout release since Fallout 3).

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John Kiser

They are working on it. They’ve stated as such. Does no one pay attention these days to stuff said?

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Tandor

I despair of this game. They take a PvE RPG IP and turn it into a multiplayer title, but add in non-consensual PvP. People express concern because all they want is an online version of their PvE RPG IP with consensual-only PvP and so the developers turn round and say ok, we’re listening to feedback, and we’ll add FFA PvP servers as well. Thank the gods I didn’t waste any money on it.

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Sorenthaz

Survival mode just feels like a low effort distraction/way to try and bank more on the PvP crowd. And then it’s basically a teaser for eventually giving players moddable custom servers where they can just set up rules themselves like this.

The game needs more PvE content and to start getting the overall story moving forward imo. I know they’re working on opening up some other Vaults and so on but it’s bothersome that this is becoming the first big highlight feature.

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Dan

They may be listening, but just like my wife, “in one ear and out the other.”

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rafael12104

Lol! Oh man, I hope she doesn’t read MOP. The dog house may need some cleaning.

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NeoWolf

Ah listeing in much the same way as they did to feedback on the rest of 76 i’m sure… so you know, um, not.. :)

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Bruno Brito

You know the state of the industry is a dumpster fire when companies have to reassure you on something it should be common sense: Feedback.

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McGuffn

Listening is the first step on the road to Ignoring.

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rafael12104

Heh. Isn’t that part of the EA mission statement?

xpsync
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xpsync

The last article on this someone posted that it’s a mode after several of us were complaining about this, i started to reply but was too busy to finish it. so…

Sure, yes, it’s a mode, optional, it’s more the fact they are even making the mode and then the way they are implementing as Greaterdivinity mentions here, anyone have a clue over there? It’s really about the resources being wasted on this, for the next few months this is what they are doing? Maybe there is? but i’ve not seen anyone even asking for pvp improvements, no one pvps anyway?

Thinking their direction isn’t matching the path any reasonable Fallout franchise owner would take. I’m still going to play it, love the world, i mean it’s Fallout 4 online and it’s very good, but they aren’t making it a better game. Maybe they are doing this as (i think it was Greaterdivinity again mentioned in the last article that) high end players are bored, never thought about that and probably right, i’m in lvl 30’s and so much content still to do, that thought wouldn’t exist for me.

Overall i’m sticking with the game, the overall release is more inline with what the entire industry should be doing, “do your own thing”, “make new IP”, “new ideas” “something different” stop cookie cutting everything before you induce burnout on everyone.

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BalsBigBrother

My hope is that this is something they have knocked out as filler just to keep an update cycle going while they work on something a little more meaty or involved.

Hopefully the meaty and involved will be the pve content they keep teasing for March. I guess we will see then exactly what to expect going forward for F76 but if its just going to be things like survival mode then yeah its not going to be good.

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Armsbend

This is trying to get the game to show better on Twitch.

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rafael12104

Heh. Hmm. You might be right about that.

Random MMO fan
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Random MMO fan

This is trying to get the game to show better on Twitch.

Nah, they already lost this war to Ark and Rust ;-) Both of those have more active players, servers which can fit more players, better building tools, better performance, better communication tools, etc.

FO76 will never reach same amount of Twitch viewers than any of those survival games, no matter what Bethesda will do.

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Schmidt.Capela

FO76 lost to GTA. Not GTA V or GTA Online, mind, but to GTA San Andreas.

Heck, Eurotruck Simulator 2 — a 6 years old single player, offline game that is literally about driving a truck around and managing a logistics company — has about 50% more audience than FO76.

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rafael12104

It is interesting, isn’t it? Because I bet if you took a poll of those playing 76, most wouldn’t care either way what they do with this PvP module as long as it doesn’t impact current gameplay or the bug squashing that remains to be done.

Andy McAdams
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Andy McAdams

I had hopes for this at announcement (or at the very least, withheld judgement) but I don’t think this game checks any of the boxes I’m looking for in a game. In truth, they are moving it the opposite direction from making it more widely appealing which I just don’t get.

It doesn’t help that every time the game comes up, I invariably hear circus music.

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Greaterdivinity

It’s like this is what happens if you take a studio who have never made an online game, staffed with people who don’t play online games, and led by people who don’t understand online games, and tell them to make an online game.

You’d figure at least a few of them have played PUBG or Fortnite by this point and should be able to connect the REALLY OBVIOUS DOTS that would show how dumb of an idea allowing geared character transfers is.

It’s decisions like this that don’t just make me question the decision itself, but question the sanity of the entire studio.

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Schmidt.Capela

AFAIK the idea isn’t just character transfers, but rather being able to choose at every login if you want to play in normal or PvP servers. Kinda like War Mode works in WoW. Which isn’t unreasonable, mind, but means leaving high and dry players that wanted to grow their characters in such a PvP mode.