Star Citizen players will be able to communicate using American Sign Language

    
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This week’s Star Citizen Around the Verse kicks off not with development but with player footage of a 42-man dogfighter skirmish just above the surface of a planet, which looks really damn cool.

“We could probably have put that many ships together I think in earlier releases,” Cloud Imperium Technical Director of Content Sean Tracy says, “but whether or not that would’ve been still really playable or whether you would’ve had rubberbanding things going on – just having that entities right in the vicinity of each other and doing the formation flying around the different hills and things like that – that would’ve been a lot harder to do in earlier releases. But now that we’ve been able to knock down some of these performance hurdles, I think we’ve been able to really get them the ability to do this.

And that’s just the first two minutes! The bulk of the episode focuses on ship audio experience overhaul as well as a bit on the improved ship AI. Yes, dogfighting is cool, but when I got to the part of the episode when a Star Citizen dev demos the player characters actually emoting American Sign Language in-game? Chills. Skip to about 14 minutes in to see and hear that!

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micedicetwice
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micedicetwice

Text chat could work too, you know. It’s also cheaper, faster and works in combat and space battles.

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Joe Seabreeze

This game has become just a thing to talk about more than an anticipation. Do all the people who bicker about it really care all that much about a space sim? I bet 99% of female gamers don’t. So that just leaves nerds and star trek dorks. The point is, way more people talk about it than will ever actually care to play it.🤪

MurderHobo
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MurderHobo

Most games get more talk than play, and today more people are watching people play these games than are actually playing. Studios WANT that. They need it, and Star Citizen gets it without a marketing budget. The FANS actually pay a monthly subscription to pay for what marketing gets done.

People seem to care very much about this space sim (love or hate), and I can’t speak for ‘female gamers’ but the lack of female models is a major sore point for people I play with. At least half of my play group is female, and not a few of the males prefer to play female characters. I think it’s a pretty big deal.

Yes, it’s funded by a niche community, but what wouldn’t every studio in the business give for such a core group of patrons? I’m a backer who has never really believed they’d get this far, and I’ve always had a low opinion of Chris Roberts, but his team has already delivered technology that nobody else wanted to invest R&D into. Our mapspace is no longer limited to a few kilometers. Nesting instances and on-demand server allocation will give us new ways of experiencing large-scale events with hundreds of people.

And the people involved do not seek mass-appeal. Star Citizen can be a niche game for niche gamers and pay for itself without the interference of vulture capitalists.

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Joe Blobers

@Seabreeze you can speculate as much as you want about % of female players expectation (based on?) or people caring about a space sim. Fact is that those interested are now probably close to 1 million Backers who pledged a total of 216M$ and growing every single day.

That say a lot more than any xx% speculated from zero valid source. Current backers motivation is not to play a game but either help test features to support Q&A, be part of Alpha to discover how a triple-A is made from scratch or just enjoy good and bad gameplay (bugs, crash) alone or with friends.

Those individual or collective experience are shared thought comments sections… for those reallyinterested to follow up.

Vexia
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Kickstarter Donor
Vexia

This is actually really neat! Were it any other game besides Star Citizen, would the response be completely different, I wonder? Well, let’s be honest, ASL is hardly the thing that jammed up this game’s development pipeline, so while I can get where the hostility comes from, it’s misdirected when aimed specifically at the ASL which is overall a cool, inclusive feature.

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Annoyed badger

Its a great feature, but then you can put as many features in your imaginary tech demo as you like.

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Nathan Aldana

On the one hand, cool idea. Inclusivity is always a positive

on the other, given this is ostensibly an MMO, why not the much easier chat boxes instead of even MORE features to code in

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Toy Clown

From the perspective of someone that deals with deafness / HoH issues, when I saw that title I just thought to myself, “Wow, cool!” I skimmed some of the posts below and I don’t know. It’s all just part of what I deal with on a day-to-day basis in the real world and in gaming where I don’t do voice, but others I’m playing around do. So many in the gaming industry flat-out ignore deaf and HoH, from development to other players.

The deaf and HoH are excluded from social activities by the hearing, which I know many don’t intend to be like that, but they are due to… well, you can see from some of the replies below what part of the problem is, which is in-part due to lack of empathy.

I think it’s novel, and it’s something, too, that would allow someone to be a part of things if people knew sign language… or however this feature will work. Whether it be from a RPing perspective or from a gaming experience perspective, it doesn’t hurt anyone that its there. Yeah, it’s cool. :)

Random MMO fan
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Random MMO fan

It’s all just part of what I deal with on a day-to-day basis in the real world and in gaming where I don’t do voice, but others I’m playing around do.

So do I.

it doesn’t hurt anyone that its there

No, it doesn’t, but I think you’re missing a point which many people are trying to make. It’s not about “enabling disabled people to communicate with others” (which is already possible in a much more efficient way through in-game text chat), it’s about “feature creep” (something which every rational game developer tries to avoid at least until the official game release, no matter how “cool” the features may be, because it may easily lead to premature budget depletion and/or further delays) for a game that already went through many delays, still lacks basic MMO features (such as character gender selection – they’re supposedly “working on it” but it’s still not there) and still has no ETA even after 7 years.

Hopefully you’ll understand the difference.

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Toy Clown

I actually didn’t make the point that it was about giving more communication tools to deaf / HoH. My point is that it was more about being inclusive of deaf / HoH in an industry that largely ignores people with disabilities, assuming everyone is a healthy, young person with all working limbs and senses.

Putting these features in while the game is still in development makes more sense as after a game is developed, it’s difficult for a developer to go back into the inner workings of a game and add something, and in which case most don’t bother with.

While I’m respectful of your viewpoint that you see it as feature bloat, I’m coming purely from the perspective that it really means a lot to me to see something like this developed in an MMO.

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Hebel

“still lacks basic MMO features (such as character gender selection – they’re supposedly “working on it” but it’s still not there) .”

You know this is a feature which will be released in the next patch 3.5 (April) right?

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Kickstarter Donor
squid

Sounds like a fantastic way to waste everyone’s time and money.

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Joe Blobers

Sounds like a great way to use an in-house mo-cap department. Looking at video, it takes like a few hours to capture ten’s emotes.

In fact, this is a brilliant way to use available resource and add something player can use or not. Like FOIP.

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Bruno Brito

This is actually a cool idea.

Hope it comes to an actual game.

deekay_000
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Patreon Donor
deekay_000

in my star citizen adventures this week i focused on playing around with commstab off. i find it doesn’t quite gives the advantage or even the edge in pvp that people seem to believe it does as it in particular makes it harder to juke your opponents but it’s also somewhat close to parts of the incoming flight model in some regards as well.

somewhere in there i also found time to do some sight seeing which i normally don’t bother with anymore but the opportunity to scout out one of the larger wrecks in the game was too good to pass up in teh absence of the usual pvp hotspots being populated.

also stopped by leveski while on the prowl and got mine own eyes on the already well known so called “milky water” bug. basically it’s the true sphere of delemar sowing itself due to a glitch or w/e i guess. something to do with their work away from heightmaps to proper modeling on planet surfaces..

and finally i decided i might try customizing an aurora mr the most basic ass ship in the game and take it out for some combat… and some combat found me and… you won’t believe what happened next!

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McGuffn

In space no one can see you sign.