Mobile MMO AxE: Alliance vs Empire launches today

    
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There’s a new trend in reveal-to-launch-time ratio, and we can’t say that’s a bad thing: Having less wait between learning of a game and getting to play it is a welcome shift. Nexon joined that bandwagon with its new mobile MMO AxE: Alliance vs Empire, which was just introduced to the western market last week and launches today.

AxE pits the individualistic Alliance’s Titans, Archers, and Blademasters against the order-driven Empire’s Warriors, Valyries, and Mages in skirmishes across multiple world maps that culminate in 75v75 battles. Did we mention that a giant golden dragon is also participating in said battle? And all this can be played in the palm of your hand on your phone or (with really big palms) your tablet. Nexon M General Manager Tommy Lee stated,

“Nexon RED has tapped the power of modern mobile devices to provide a PC and console-quality MMO experience in AxE featuring a breadth of single-player, cooperative and competitive gameplay modes with an incredible amount of depth. We’re excited to bring AxE to a global audience of MMO gamers today and look forward to an exciting journey in this unique fantasy world for years to come.”

For a deeper dive into what the game’s about, check out our hands-on. You can also follow the game’s ongoing development on Facebook and the official site. To grab the game, go to Google Play and the App Store.

Source: AxE press release
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Godnaz
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Godnaz

Im at lvl 25, (the coastal area). Nothing really sets this game apart so far, from what you’d expect from a Korean mobile MMORPG. Graphics are decent, gear system, mob mechanics, character and cosmetic design, environments are all what you expect. It’s not very optimized as the UI is cluttered with play incentive timers, cash shop and social media links. I’m running this game on a modern Nvidia driven tablet where most graphic intensive games have no issues but AxE is poorly optimized at its release state. Shuttering during cutscenes, highly populated areas and intense fights in both PvE and PvP.

Everything can be bought with MTX, including passes to automatically complete content where better gear can be obtained. The dungeons and team based PvP are decent but haven’t done enough to give it a positive. Autoplay is disabled in all high end content and PvP is what someone said in chat but I haven’t been able to verify.

AxE is another typical Asian market MMORPG that refines what’s already previously been done on the mobile genre. Crafting, gathering, skill points system are all very familiar. If you enjoy manual play MMO’s, this gets boring quickly. If you enjoy Autoplay MMO’s, this will be another decent side distraction.

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kvlt_vonnegut

Pretty reskin of a dozen other Nexon K-grinders. The bits that don’t play themselves are unabashedly P2W. Someday somebody’s going to dive into the wide-open space for a decently monetized mobile MMO; this one ain’t it.

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Malcolm Swoboda

Tried. Genderlock. Autoplay. Deleted.

hoylegu
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hoylegu

The dev who invented genderlocking belongs in that special level of Hell, the one reserved for pedophiles and those who talk in the movie theater.

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Jeremy Barnes

“Autoplay”

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Kickstarter Donor
Greaterdivinity

Downloaded it. It’s pretty and has autoplay, that’s good enough to keep me occupied for at least a few weeks.

Reader
Akagi

How can it keep you occupied if it has autoplay?

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Kickstarter Donor
Greaterdivinity

I usually run autoplay games while I’m playing MMO’s (since I can split attention between them as neither generally require a ton of focus) or watching shows etc. I’m a sucker for progression in games (<3 me some idle games) so passively progressing while being able to check in on the game amuses me.

I basically treat them more as management sims. The game plays itself and runs the "simulations", I'm just there collecting rewards and managing my character to make sure that I'm getting all my daily/weekly quests and everything done while upgrading gear/skills etc.

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Akagi

I can’t understand this, because for me an MMORPG needs to have one’s full attention at all times, even if it’s a mobile game – there should be no autoplay, no auto pathing so I can fully immerse into it. If the game can play itself then I can’t force myself to enjoy it.

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Kickstarter Donor
Greaterdivinity

To each their own. I don’t do any challenging content in the MMO’s I play, so doing stuff like general questing in ESO or lower tier fractals in GW2 only requires part of my attention. I usually split the rest with videos on my second monitor. I’ll give a game my full attention when I periodically dip into harder content, but that’s not really my thing anymore.

For mobile games, I’m definitely not playing those for immersion (I don’t play any games for that, really). Again, I largely just treat these games as management sims that just happen to (usually) have very nice graphics for mobile devices.

Reader
Kevin Smith

I understand where you are coming from Weilan but there are actually very few people who give their full attention to any MMO even when raiding. These days people have multiple screens with different things on them. Can’t count how many times you hear someone say something about something that they are watching while raiding. For grinding games autoplay isn’t that bad, you put it to grind for something an go sleep. If the game just plays itself for 99% of the content though yeah no point at all.