Ship of Heroes details the mechanics of its mission difficulty slider

    
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Ship of Heroes is continuing to pump out new updates for eager future players on its game forums. Heroic Games’ Casey McGeever most recently put up a post talking about something rather near and dear to the hearts of City of Heroes fans in particular: mission difficulty.

“We still plan to let characters set their difficulty level for most missions, so if you are level 20 you should be able to dial the level of the mission up or down and get level 21, or level 19 enemies to fight. And perhaps a few more levels as well,” he writes.

“We also intend to allow characters to affect (perhaps with a slider) the composition of enemy mobs. So you want more trash mobs? Fine by us. More lieutenants, bosses and maybe an Arch-Villain? Again fine by us. Enemies need to scale to the size of the hero team, so a mission that has a solo hero obviously needs to spawn fewer enemies and lower level enemies than the same mission being played by a team of 10 heroes. These factors do all interact, and we are planning this out right now, in detail. And some mission types begin at higher levels of difficulty than others. So any given mission can deliver a totally different player experience, depending upon how the player makes his selections and forms his team (or does not form a team).”

Look I’ll just be happy if I never have to deal with purple triangles ever again.

Source: Official forums, press release
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