ArenaNet’s been pretty quiet, outside of Guild Wars 2 promotion, for the last two months since it was rocked by the layoffs of 143 employees and cancellation of two other games in February. But at EGX Rezzed, Eurogamer chatted up Lead Living World Designer Linsey Murdock and Senior Game Designer Andrew Gray about how the studio is settling into its smaller but more focused routine.
Worth noting is that Murdock declares that “Guild Wars 2 is still going strong.” I’ve seen skepticism about this, but just know that it’s backed up by statements from our own sources as well: Guild Wars 2 was actually outperforming expectations.
“Any game, as it ages, has a natural, slow decline – I don’t think Guild Wars 2 is any different in that way – but we declined slower than anyone expected because there is still such interest both internally and externally for the game. We’re still bringing in great revenue with micro-transactions. It’s not going anywhere.”
And as for the canceled games? “We would prefer to think of them as shelved,” Murdock says.