Inside Star Citizen discusses the 3.5 flight model, collecting feedback, and the Banu Defender

    
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The weekly Star Citizen development video is out once again, and this time it’s all about that flight model, which is something that the players wrought based on their feedback if what the devs said is any indication, so if you don’t like how your ship moves, it’s totally your fault.

Basically, this current iteration of the game’s flight physics is based on player feedback, the first of which was collected during CitizenCon and the most “interesting” of which came from Evocati testing. A greater appreciation of ship-to-ship combat was also cited as a source of input. All of this information caused the devs to make what they called “a big leap,” but naturally feedback and tweaking will continue.

Speaking of feedback, the video takes a look at the general way feedback is collected, both from discussions that arise in official channels about the game and from in-game metrics. There’s also a look at a new rocket launcher, some clothing concept art that might lead to glowing textures, what appears to be a first pass for canyons on planet surfaces, and an in-depth look at work being done to build the Banu Defender; it’s all in the embed below.

Of course, if that’s all a bit too tame for you and you’re thirsty for that Star Citizen brand of drama, there’s word about the game’s “galactic” level of mismanagement and the discussions that’s brought up. Also, be sure to come back again for our Star Citizen-focused Lawful Neutral column later.

source: YouTube

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Fervor Bliss

Are they smart enough to figure out a release date yet?

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ichi sakari

sold some Widow yesterday, was thinking “where’s Chris?!” he should be here

there are now several stash houses that sell contraband, not just the one

Desktop Screenshot 2019.05.02 - 16.55.35.92.png
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TheDonDude

I think it’s Banu, not Vanu.

deekay_000
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deekay_000

so i wanted to maybe demonstrate throuigh the power of expressive dance the maybe most annoying issues with gameplay right now in the game.

so here’s a playlist

vid1 is the anvil arrow, it’s hard to hit and has autogimbals by default making it pretty op up to a point in the current meta which includes low server tick rate issues, bad pips, bad esp and fixed gun bugs.

(ftr i think the balance would be relatively awesome if not for these issues)

2nd video shows me fighting another arrow which is really the big demo of the issues, followed by a video showing the fix gun issues which add to all of this for every ship with fixed gun load out (which is a pretty good chunk of them).

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Life_Isnt_Just_Dank_Memes

do you think stuff like this will get ironed out over time or do you think it’ll be a whack a mole type game when it comes to bugs? issues like this in other games for me personally are death by a thousand papercuts and i end up quitting because the annoyances outweigh the enjoyment.

deekay_000
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deekay_000

theyve been pretty up front if you can find the posts about this issues and more and alot of it is regression issues but… anyone thats done a smidgen of software dev knows bug fixing always involves a degree of whack a mole.

im confident that these issues will be solved. the server tick rate one is gonna be the longest as theyve been forthcoming that that needs server side ocs to be fully fixed and where they want it to be for a base point for future efforts in expansing pop caps etc

rest will hopefully be in .1 or at least by .3

deekay_000
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deekay_000

following up – there was another hot fix today. idk how people picked this out cuz the hotfix notes are a mess if this indicates so but mixed in with new and old notes???? i guess is “fixed issues with fixed weapons” or something. so checked that out and not fixed for sure. so definitely some whack a mole involved.

though this hotfix at least from what i read in teh actual notes seemed to be more about fixing some mining crashes rather than the stuff that is in the normal looking notes below. idk… idk how people spot this stuff so i don’t often worry too much about patch notes so much as see for myself tbh lol.

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Melissa McDonald

do you use a HOTAS rig?

deekay_000
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deekay_000

i use a logitech extreme pro 3d and razer tartarus speed pad