Pantheon: Rise of the Fallen talks transparency, previews new effects and animations in its latest newsletter

    
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As any gamer can attest, the wait for news about a much-anticipated game can be agonizing, especially when the devs are playing their proverbial cards close to their proverbial chests about launch dates and the like, which is exactly the topic that the folks at Visionary Realms address in this month’s Pantheon newsletter. Fans of the game have been champing at the bit to know when the game’s alpha testing will commence, but unfortunately, no answer has been forthcoming.

But there’s a reason for that: The devs don’t know yet, either. Obviously the devs know when they hope to start alpha testing, but with any game development project — especially crowdfunded ones like Pantheon that by necessity have to announce themselves and generate hype early in the development process — there are a number of factors that can shift the goalposts. “[We] don’t want to take you on the roller-coaster of shifting dates with us,” the devs say, which is why they’ll only be announcing production dates when they’re “sure they are rock-solid for delivery.”

In terms of actual development progress, the devs say that Project Faerthale is coming along nicely: “Several animations have now gone into the client, the climbing system is now functional in-game, and the encounter [the devs have] been talking about is nearing completion.” Although it’s still going to be a bit before the devs are ready to share the fruits of their labors with players, the newsletter does provide a sneak peek at what they’ve been working on recently. VFX Artist Fernando Flores pulls back the curtain on some of the flashy effects he and the team have put together for atmospheric elements like lightning strikes and for the Wizard’s spells.

For those more interested in swordplay than spellcasting, Lead Animator Ross Armstrong shows off some of the recently unveiled Warrior combat animations and details the process of taking the class’s abilities and putting them into action. If you want to get a glimpse at the in-progress effects and animations for yourself, you can feast your eyes on the videos below or check out the full newsletter for all the behind the scenes details.

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jay

I don’t know I can call this much anticipated for me. 2 years ago it was, when it was in alpha, and streams looked interesting.

Now, 2 years later…. It’s still in alpha. Doesn’t look much improved. And I’m wondering when, if ever, it will actually release. At their pace it could be 2024. By then imagine how bad those graphics are going to look…

xpsync
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xpsync

Still on radar!

Gildersleeve
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Gildersleeve

For those who want to pledge to get early testing access, the cheapest tier that allows alpha ($100), the “Keepers” pledge, is going away on May 16th. Apparently it’s going to be replaced with a new $100 tier, but I imagine alpha access won’t be a continued perk at that price.

Pantheon is the crowdfunded MMORPG that I’m most looking forward to, although I haven’t backed it myself. It’s just unfortunate that most, if not all, of the games that belong to this crowdfunding group are in such similar early development stages. I fear they’re all going to come out around the same time in 2021, and some will fail because of it.

I’m glad they’re not giving us dates they can’t meet. Crowfall regularly missed its soft launch dates and is now over a year and a half past its original announcement. Take long enough to make a good game, but it’s better to underpromise and overdeliver than the inverse.

Vaeris
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Vaeris

Been a while since there’s been a “no-nonsense” MMORPG in production. It does feel good.

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Max Sand

As disappointing as not having a timetable to playing the game is, I am just waiting patiently for whenever it comes out. I don’t usually get hype for an MMO anymore, and my expectations are tempered, but of all the upcoming titles, this one has my attention.

Godnaz
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Godnaz

This game has slowly taken over as my favorite crowd funded MMORPG. The talent of the team they have developing it. The quality of the content they’ve shown so far and the clear direction and vision they laid out for the game. Most of all, the honesty and integrity they’ve demonstrated while it’s been in development.

No major drama with its backers. Steady and consistent enough news updates as to where the game is at. They are on year 4 of real development and yes, they did miscalculate the release of the alpha last year but I think people who follow the game understood why. This is not an MMORPG for everyone. It’s a core roots RPG that can be unforgiving and it’s getting a lot of passion poured into it.

Ashes of Creation may have looked like the next big MMORPG and may still hold its own well but Pantheon: ROTF is quickly showing it has its own caliber of quality gameplay.

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Solaris

Not sure how long you have followed Pantheon, but the project was nothing but major drama for the first 3 years, starting with the failed Kickstarter.

Then they crowdfunded on an early website and for a long while it looked like everyone (including myself) who backed was out of luck.

However, as a 1st day backer, I’m more than happy with where the game is today and more than happy with the money I invested and what I’ll be getting from the final product. Pantheon will be a quality MMO.

Godnaz
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Godnaz

Perhaps Ive only given this project serious consideration over the past year that I didn’t know of any long driven short comings that had to be fixed. What Ive read in the official forums appears passionate, critical and satisfied in the direction the game is going. Taking a look at Massively’s post history on the game, I didn’t see much concern. Let hope whatever was going on up until recently was corrected.

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Eamil

The concerns mentioned are issues of public perception and not actual troubled development, as far as I know.

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Solaris

The last year or two Visionary Realms has done nothing but make huge, positive strides towards success. As a Champion backer I’ve seen more than most. Any doubts I had in previous years are gone. I’ve never seen a project rebound as well as Pantheon has. Brad McQuaid put together a team that has basically pulled of miracles.

See you in game.